My first good sig

Discussion in 'Off Topic' started by rbyuski, Sep 11, 2010.

?

How is it for my first try?

  1. Great!

    50.0%
  2. Good.

    0 vote(s)
    0.0%
  3. Not very good.

    50.0%
  4. Horrible.

    0 vote(s)
    0.0%
  1. rbyuski

    rbyuski Ancient
    Senior Member

    Messages:
    26
    Likes Received:
    0
    I decided to try my luck with Gimp so here is what I came up with.

    My sig:
    [​IMG]
    The Stock:
    [​IMG]
     
  2. Halo Orlando

    Halo Orlando Ancient
    Senior Member

    Messages:
    508
    Likes Received:
    1
    The elite is too blurry, and is a mess with its effects.

    The BG is just rendered clouds, nothing really special.

    Text seems sorta big, and I personally don't like the text to be behind anything.

    Effects are basically non existent aside from the mess on the render.

    You probably realized that that right arm is a pain, and makes a sig for it pretty difficult BUT:

    The render should be left more or less intact (kept on top, with no effects on top, unblurred, not fragmented), and any effects should be done on separate layers in order to maintain the render.


    I would recommend you try some tutorials.
     
  3. rbyuski

    rbyuski Ancient
    Senior Member

    Messages:
    26
    Likes Received:
    0
    I accept your CnC, but that was the effect i was going for. I wanted to have it faded off. The words were supposed to go under the focal. I know the clouds were bad, I was going to use a C4D but couldn't find a good one. I have found a good one and will try to make a new sig with this same stock image.
     
  4. Halo Orlando

    Halo Orlando Ancient
    Senior Member

    Messages:
    508
    Likes Received:
    1
    I am fine with faded off, but the way you did it was bad. As is it is just overblurry, hard to see, and the clouds to the right dont match the left. If you want to make it fade out, do it MUCH more subtly than here, use a gradient with black on one side and nothing on the other, and just make it fade to black, and if you want it ghostly then lower its opacity.

    At times the text is good behind the render, but this is not one of those instances, and the text IS too big really.
     

Share This Page