This is My second Forgehub post, UNSC ENDIUM V1.1 CLASSIFICATION: TOP SECRET/EYES ONLY. CODE WORD: FALCON SENDER: BUTCHER RECIPIENT: ROBOT TOPIC: UNSC ENDIUM ENCRYPTION LEVEL: 7AB THE ENDIUM WAS A PANTHER CLASS HEAVY DESTROYER ASSIGNED TO PROJECT: CHRYSANTHEMUM & OPERATION HIDDEN TRUTH. ITS PURPOSE DURING PROJECT CHRYSANTHEMUM WAS A LONG RANGE GUARD ESCORT, AS PART OF A FOUR SHIP TASK FORCE COMMISIONED TO PROTECT THE SOON TO BE SPARTAN III'S. NO ENEMY CONTACTS WERE REPORTED DURING THE THREE DAY PERIOD AND THE TASK FORCE RETURNED TO THE ARMORIES AT MISRAH ON MARS TO RELOAD ALL WEAPON SYSTEMS ON BOARD. AFTER THEY REARMED AND REFUELED THE TASK FORCE SPLIT UP. THE ENDIUM WAS SENT ON A RECONNAISANCE MISSION TO CELESTIAL COORDINATES: 1.002.347.978 AND 3.454.876.671 BECAUSE OF HIGH RADIATION LEVELS IN THE AREA ON THE SAME WAVELENGTH AS COVENANT PLASMA REACTORS. IN SLIPSPACE IT MET UP WITH THE ARIZONA, A JULY CLASS PROWLER, AND THEN THEY ENTERED REALSPACE. UPON ENTERING REALSPACE THEIR SENSORS IMMEDIATELY PICKED UP OVER 150 SHIPS IN PROXIMITY TO THE EPSILON ERIDANI SYSTEM. BEFORE THEY COULD ENGAGE THE FORCE OPENED A SLIPSPACE PORTAL. NEITHER THE ARIZONA NOR THE ENDIUM WAS CLOSE ENOUGH TO FOLLOW THE COVENANT AND BY THE TIME THEIR MESSAGE REACHED EARTH, REACH HAD FALLEN. THE ENDIUM WAS DECOMMISIONED JULY 7, 2577 AFTER SANGHELLI TECHNOLOGY WAS GIVEN TO HUMANKIND AND MADE ALL PREVIOUS VESSELS OBSOLETE. ITS SKELETAL REMAINS LIE IN THE MOJAVE DESERT, BARREN AND DESERTED... One of the turrets on the side of the ship Front View Front Tracer Cannon Vehicle Bay MAC Gun Firing Left Row of HEV Pods Right Row of Pods Side View Slipspace Drive The Bridge Turret Cap'n Scratchin... (Map made for Aesthetics only. Supported gametypes: 0) EDIT: Added a couple aesthitic objects to take up remaining budget and fixed ramp and bridge
Looks pretty nice, but I'd suggest making it higher above ground. The drop pods wouldn't work very all 10 feet in the air, wait do the pods even drop? Overall it looks pretty cool though.
theres a custom power up under them so when u walk in the powerup goes away releasing the pod i use it for my odst maps ive made
Nice, everything looks nice but maybe a little sloppy. Pods work great and overall a very nice map. Try making an Invasion gametype for it or use another but make it work haha.
I would make it higher or make a gametype out of it but the budget is taken up by man cannons. What makes it look sloppy though?