Teleporting questions...

Discussion in 'Halo and Forge Discussion' started by Jupiter, Sep 1, 2010.

  1. Jupiter

    Jupiter Forerunner

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    Probably a dumb question; will teleporters work the same in reach as they did in halo 3 (where your speed remains the same going in as going out, while the only thing that changes are your location and direction) *Question Mark*

    Maybe a dumb question as well; how many of each teleporters will you get in halo reach?

    Not a dumb question at all; In halo 3 I noticed that if you put teleporters close together; say, a receiver node pointing at a sender node of the same channel a few feet away, then you go through the sender at a high velocity, you will just fly through the sender after going through the receiver... How does this work exactly? is there a 'non-teleportable time limit'? Or is it based on the distance between the teleporters? Why I don't ask this in the H3 section is because I assume that this will be the same in Reach...

    I don't even expect anyone to be able to answer this one: Is their a maximum speed at which or character can travel? (In halo 3 or reach if it is possible to know that yet)
     
  2. pyro

    pyro The Joker
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    Look in the Halo: Reach Forge Discussion forum for things like this. It probably will but I have no idea.
     
  3. DMM White

    DMM White Ancient
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    Watch Red vs Blue's "Deja View". There's a bit where Simmons uses the teleporter.

    Go watch it. I can wait.



    OK, seen it? Good. Teleporters are different in Reach. Simmons walks in to the teleporter backwards and comes out backwards. Receiver Nodes don't have a forward direction any more to make sure every comes out facing the same way.
    Imagine each node is like a compass. If a player walks in to a Sender Node's south end then they will come out at the Receiver Node's North. If they strafe to the left through the Sender's North then you will continue to strafe left as you come out of the Receiver's South

    The total number of teleporters has been confirmed somewhere. I think its 8 in total. Not many.

    You're speed will remain the same (seen at Bungie's panel when the reveal Forge World, one of them drives a mongoose through the teleporter and keeps moving forward when he comes out the other side, even though he's in the air) and you direction will also remain the same relative to the orientation of the nodes.

    There is a teleport time limit in Halo 3 and I'm sure Bungie has they're reasons for it.
     
  4. pyro

    pyro The Joker
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    I remember them saying you now come out facing the same direction with respect to the reference thing, instead of coming out facing the same direction as the reference thing like in halo 3.
     
    #4 pyro, Sep 2, 2010
    Last edited: Sep 2, 2010
  5. Vantier Raleigh

    Vantier Raleigh Forerunner
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    lol what?

    if by "reference thing" you mean the 2 parallel orange lights that are on one side of the teleporter? if so then yes you are right.
     
  6. Jupiter

    Jupiter Forerunner

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    So you mean like if you go in backwards, you come out backwards... LOL that kinda ruined my plans I guess...
     
  7. Jupiter

    Jupiter Forerunner

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    Oh lol did see you there...


    Thanks You! Im was going to make a teleporter cannon in Halo Reach using, the new vehicular teleporting abilities... It might be really hard to make work properly if what you say is true
     

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