Battlements

Discussion in 'Halo and Forge Discussion' started by pinohkio, Aug 29, 2010.

  1. pinohkio

    pinohkio Ancient
    Senior Member

    Messages:
    3,630
    Likes Received:
    8
    With the recent success of my last preview, "The Shrine", I bring to you good people my second Reach sketchup project; Battlements!

    [​IMG]

    With a massive wall dividing the outer catwalk from the inner sanctum, who wouldn't take a stroll on the edge of the world?

    Aaand here is almost the exact same picture sans walls! Now you can truly get a feel for the grey-scale of this map!

    [​IMG]



    Not much of a fan of sideviews? Well you're in luck my friend; because this post come with TWO yes TWO overviews, one avec les walls, and one sans walls aussi, respectively.

    [​IMG]
    [​IMG]

    I hope you could understand the 4-5 french words in this post, but just in case:
    Avec - With
    Les - The
    Aussi - Also
    Sans - No/None

    //This map is designed to play like a mix of one sided sanctuary, mixed with the ledge clinging action of epitaph! Enjoy!
     
  2. magicmike5462

    magicmike5462 Forerunner

    Messages:
    37
    Likes Received:
    0
    I like it but I think you should add alot more to it it looks way to small.
     
  3. thecairocat

    thecairocat Ancient
    Senior Member

    Messages:
    94
    Likes Received:
    0
    You know, it'll look a lot more pro if you remove the Axes (one of the drop down menus) and change the background to be more forge-worldy.
     
  4. pinohkio

    pinohkio Ancient
    Senior Member

    Messages:
    3,630
    Likes Received:
    8
    Thanks for that, I just got into sketchup like 2 weeks ago, and haven't really looked through anything. I'll do that more often now.
     
  5. Jay Rockn Weezy

    Jay Rockn Weezy Ancient
    Senior Member

    Messages:
    444
    Likes Received:
    0
    Ya exactly this is too small, looks great for like a 1v1, no more.
     
  6. CAPNxXxCANT

    CAPNxXxCANT Forerunner

    Messages:
    458
    Likes Received:
    1
    if its good for a 1v1 its not too small. he didnt specify what amount of people he wanted.
     
  7. Nyte

    Nyte Forerunner

    Messages:
    317
    Likes Received:
    0
    i hope its a 1v1 map because this would be legit to play on.

    maybe make certain walls bigger so its less escapable
     
  8. Elliot

    Elliot BIOC
    Forge Critic Senior Member

    Messages:
    1,176
    Likes Received:
    31
    Very small, might hold 1v1, I'll take a look when reach comes out 'cos I like 1v1 maps to mess around on
     
  9. RodziR

    RodziR Forerunner

    Messages:
    93
    Likes Received:
    0
    It's great, but to small for me. I don't like 1v1 maps. If i start to like 1v1 maps, I'm downloading this.
     
  10. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    It could be a problem that anyone with a jetpack could gain a strong advantage by jumping on top of the big walls dividing parts of the map. It looks vary good for CQB.
     
  11. EPIC xX Fate Xx

    EPIC xX Fate Xx Forerunner

    Messages:
    4
    Likes Received:
    0
    I like the general concept. But I feel its to small. I dont think it be good for any objective based type. And it would only probally fit a 2v2, maybe 3v3 at max. Expanding it without losing its feel and you have a nice map!
     
  12. pinohkio

    pinohkio Ancient
    Senior Member

    Messages:
    3,630
    Likes Received:
    8
    I'm actually going to roof it, during the work, I was unsure of how many slates we would be able to use.
     

Share This Page