Rigor Mortis [Sketchup]

Discussion in 'Halo and Forge Discussion' started by TheGreatHibiki, Aug 27, 2010.

  1. MaxSterling

    MaxSterling Ancient
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    Nice map. Couple of things I'd do...
    1.) More cover. Long lines of sight will make it difficult for zombies to get close.
    2.) Ditch the Falcons. If it's infection, people will just sit there and camp the boat the entire time in the falcons = no fun for zombies... especially if the humans get a hold of all the falcons.
    3.) Create a loading dock on the oil rig. Dock the boat with the oil rig and if zombies are starting on the boat, make it so there are plenty of 1-way shield doors to keep zombies from getting spawn camped.
     
    #21 MaxSterling, Aug 28, 2010
    Last edited: Aug 28, 2010
  2. TheGreatHibiki

    TheGreatHibiki Ancient
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    Updated the map, added a few things took away a few others, and made it more robust as a straight map. Now able for small games or infection gametypes Falcons will be unuseable and merely aesthetic peices.
     
  3. ShugHeed

    ShugHeed Forerunner

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    Thanks, i was asking because i didn't want it to appear and get banned for "Stealing a Map" haha but yeah this looks very nice! but why not spread the structures apart and make it a Invasion map? think about it. Spartans in a falcon invading a Covenant controlled oil rig, and they only way to destroy the whole rig including UNSC Intel is to remove its power core, there is a whole scenario this way, don't forget that there can be men on the ground that have to fight along the beach to get to more pelicans, just take it into consideration ;)
     
  4. TheGreatHibiki

    TheGreatHibiki Ancient
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    I like the close quarters feel the upper and lower deck give, I really don't care for the attacker spawn in ANY formate I have done, the map is just not big enough for a proper placement that I can see. I'll be tweaking this along with The Dish as I go along, seeing what way I can make this map a good one.

    I might just throw Magashi into a kill ball for half an hour out of sheer frustration, but that is a risk I am willing to take for this map to be awsome.
     
  5. xWooden leafx

    xWooden leafx Ancient
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    i like the changes you have made with the map, i feel like the LOS will be fantastic. especially since now the ship is purely aesthetic now.
     

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