Sandbox vs. Foundry

Discussion in 'Halo and Forge Discussion' started by jameslieb1, Aug 22, 2010.

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Sanbox or Foundry?

  1. Sandbox

    17 vote(s)
    63.0%
  2. Foundry

    10 vote(s)
    37.0%
  1. jameslieb1

    jameslieb1 Ancient
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    With Halo: Reach coming out in less than a month, I ask you, which map did you enjoy Forging on more: Sandbox or Foundry? Vote in the poll and explain your reasoning below.

    I vote Sandbox, for its 3 levels of awesomeness, its huge object pallet, its high budget and its vast amount of freedom.

    How about you?
     
    #1 jameslieb1, Aug 22, 2010
    Last edited: Aug 22, 2010
  2. Meltyourtv

    Meltyourtv Ancient
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    Did you ****ing read anything besides the thread title?

    I enjoyed Foundry. It was more aesthetically pleasing to me (warehouse > sand). It had just a better feel to it. Sandbox was fun, though.
     
  3. fluffyroks

    fluffyroks Forerunner

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    when I was alone I got actually pretty scared of the cramped hallways of foundry then I just go to sand box and forge to get away from it all :)
     
  4. Duckman620

    Duckman620 Ancient
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    I think overall Foundry was better. I just think good maps look better on foundry. And i liked the look of the objects more than sandboxes boring stone blocks. And as far as asthetics go i think theres a lot more to do on sandbox, but ive seen alot more better quality asthetics in foundry maps than in sandbox maps.
     
  5. jameslieb1

    jameslieb1 Ancient
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    Does your Spartan have claustrophobia? :p
     
  6. Mister man 1217

    Mister man 1217 Ancient
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    I enjoyed Foundry for really competitive and unique maps will I enjoyed Sandbox for maps with great aesthetics.
     
  7. Bloo Jay

    Bloo Jay Ancient
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    Foundry or Skybubble.
    Foundry had the nicer colour palette.
     
  8. Xang

    Xang Ancient
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    I gotta pick Sandbox over Foundry. Way better for making jump maps in my opinion!
     
  9. pyro

    pyro The Joker
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    Although sandbox was better for serious map building, it never had the object variety of foundry.
     
  10. MetaWaddleDee

    MetaWaddleDee Ancient
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    The size of sandbox was much more appealing to me.
     
  11. Oo iRoNy oO

    Oo iRoNy oO Ancient
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    Sandbox because it gives you more creative freedom.
    But then there is that light somewhere in the skybubble that f*cking follows you. I was forging like at 4 in the morning a few weeks ago. It was all quiet and calm until suddenly, the freaking light popped out of nowhere. I was all like OMG WTF! It was obviously nothing, but it just popped out and scared the **** out of me. (Also I heard somewhere that it was a guardian >_>)
     
  12. LRMAN0989

    LRMAN0989 Forerunner

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    Decisions, decisions.....

    I'll have to go with Foundry, even though I haven't released any Foundry maps (I plan to release my final H3 map which is on Foundry soon, though)

    Foundry have more movable objects, more human objects (Do columns with glowing lights and big, red and blue lights and holes in the ground and floating thousands of feet above the ground and evil towers feel Human to you?), and better looking aesthetics than sand and stone.

    The cons of Foundry, however, made it a little more difficult to make a great map on. Smaller, less head room if you want a tower, close-to-but-un-symmetrical shape (yes, it was asymmetrical. Noticed this a little while ago. Slight, but it makes it asymmetrical), and less budget and object limit.

    If foundry was bigger, and had a better budget/object limit, I'd forge on it 60% more than Sandbox.
     
  13. Cheeze

    Cheeze <FONT COLOR="#FE2EC8"><b>I Beat the Staff!</b></FO
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    I love how foundry looks, but when I go to forge on it...I just plain out suck.

    Sandbox would be great if the damn blocks weren't so ****ed. (Dented, breaking, weird ass textures.)

    I pick avalanche.
     
  14. Spicy Forges

    Spicy Forges Ancient
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    Both. Sandbox for its large range of objects and foundry for its aesthetics.
     
  15. LD

    LD Ancient
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    Foundry, it was the map that got me into real forging and most of my favourite maps are on foundry too
     
  16. AceOfSpades

    AceOfSpades Talented
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    Right now, with Reach so close and me not wanting to forge anything really big and serious, Foundry's better for me. I've always liked the looks of a cleanly forged Foundry map.
     
  17. Devil95

    Devil95 Ancient
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    Forge World > Sandbox

    Im gonna have to go with Sandbox. It has more room, more money, more everything.
     
  18. Sgt Surchin

    Senior Member

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    sanbox, though foundry is classic sandbox gives you more to work with
     
  19. xMLGx InStINcTx

    xMLGx InStINcTx Ancient

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    Sand box for sure, there are more things to do then forging in a tight little warehouse with $700. Its more fun to go up in the air and create floating maps, plus the skybubble was probably the biggest part of the map. So many more ideas snapped into people minds when sand box came out.
     
  20. Plasma Blades

    Plasma Blades Ancient
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    I guess it really depends on the type of map you're making. Sandbox gave way to a ton of mini-games and casual infection games, so I think it's better for that. Ironically enough I had to make my mini-game on Foundry, but that's besides the point. Foundry worked well for the urban theme, Sandbox for the abandoned theme. For example, I tried to make a street on Sandbox for my new map. Didn't work too well. Aside from "crashed cars" I couldn't do much except add a streetlight. Sandbox however, has more entertaining objects. 7-wood, tin cup, killball, lights, etc. I can't think of many objects that were entertaining in Foundry. But for the most part, Foundry had the better tube-like pieces. The tubes on Sandbox were half a foot off the ground. Sure, they gave us tube ramps, but those just look ugly with the tubes. Nonetheless, Sandbox is better suited for large scale maps. You never see a big team map on Foundry, because of it's size. There are countless other points I can use to compare these two maps, but I have summer work to do. So, I guess I'll cast my vote to Sandbox for the size and object palette. Both factors give more room for opportunity in forging.
     

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