Push (Sketchup)

Discussion in 'Halo and Forge Discussion' started by SilverWolf, Aug 17, 2010.

  1. SilverWolf

    SilverWolf Ancient
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    New map I've been cooking up in sketchup. Looking for feedback and what could change when it comes to cover/base layouts. Each base is symmetrical, but the map is asymmetrical. Feel free to ask if you want to see a new view.

    Changes (v2):
    • Rebuilt center area to add interest and cover to the map,
    • Added a mancannon to quickly cross the map and get either on the base or on center (haven't decided)
    • (2.1) Added more cover around attacker base exits and another ramp up.


    Birds Eye Overview (Attackers Base not current in this photo, see changes in attackers base photo)
    [​IMG]

    Side View (Attackers Base not current in this photo, see changes in attackers base photo)
    [​IMG]

    Defenders Base (View old pics for more details)
    [​IMG]

    Attackers Base (2.1)
    [​IMG]





    Old Edits
    V 2.0
    Attacker's Base
    [​IMG]

    V 1.0
    Birds Eye Overview
    [​IMG]

    Side View
    [​IMG]

    Attacker's Base
    [​IMG]

    Midfield
    [​IMG]

    Defender's Base
    [​IMG]
     
    #1 SilverWolf, Aug 17, 2010
    Last edited: Aug 18, 2010
  2. Hat

    Hat Guest

    You should take out the middle and turn it into a black out type map. with multiple walkways..
     
  3. SilverWolf

    SilverWolf Ancient
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    Correction: It would be a lockout type map. (ha semantics)

    I was actually thinking about that and that would probably fix a lot of my LOS/Cover problems I think I'm going to have.
     
  4. Noxiw

    Noxiw Ancient
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    Double correction, The Cage was an early rendition to be put in Halo CE which Lockout was inspired from, recreated for Reach obviously.

    Also, you need structural cover, so far you have a few walkways in the back, and some random objects for cover. Large open areas + squat cover = unhappy players.
     
  5. SilverWolf

    SilverWolf Ancient
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    Touche.


    So more things like the room things in the midfield that actually are part of the map, not some wedges?
     
    #5 SilverWolf, Aug 17, 2010
    Last edited: Aug 17, 2010
  6. frog on stilts

    frog on stilts Ancient
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    If I had created these bases, my first urge would be to put them where the Hemorrhage bases were, and use the canyon as my in-between space.

    I love the look of the bases. You've done a great job with them. The only issue is that the space between them is problematic. It needs some kind of complication.
     
  7. SilverWolf

    SilverWolf Ancient
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    I just redid the middle. Tell me what you think.
     
  8. Hat

    Hat Guest

    This looks a lot better. It looks like you made some space for spawns at each end for safe spawning. Remember kids! Always where a condom to practice safe spawning! You don't want to get RSTD (Re spawning transmitted diseases) Back on topic: It looks fine, but how you made it where one side has a floor and one side doesn't just makes it feel wrong. Like you took two different maps, cut off half of each and then glued them together.
     
  9. SilverWolf

    SilverWolf Ancient
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    I designed it with the idea of an attacking base and a defending base, where the attacking base feels like you're catwalking your way onto the established base. I originally had a lot of floor space on the attacking base but it didn't look right.
     
  10. Hat

    Hat Guest

    What i was saying is that it looks like a two sided map, but half way through you changed the design and made it a totally new two sided map.
     
  11. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    Looks like all the areas on the map will be useful. Good. One thing though: there isn't much LOS blockage between the exits of the attackers base. Unless you plan on changing that, keep the sniper of the map. Because it looks kinda easy to spawn trap the attackers in their base.

    Something to keep in mind.
     
  12. SilverWolf

    SilverWolf Ancient
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    the newer was my original vision, and the only changes from the original is the catwalks on the sides/ getting rid of the slates.
     
  13. xMLGx InStINcTx

    xMLGx InStINcTx Ancient

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    looks good! I like the first edit better!
     
  14. SilverWolf

    SilverWolf Ancient
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    first edit as in the one in the spoiler?
     
  15. AdventBlood

    AdventBlood Forerunner
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    I really dig the new version of this its friggin great. i also am using sketch up so i know it must of took a while to build this, but it was definately worth seeing. if youd like you should check out mine its in the same forum its called "contact". you gave me some inspiration to keep it up and some more ideas. keep this kinda stuff cant wait to see a final version in game.
     
  16. frog on stilts

    frog on stilts Ancient
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    I thought the same thing that hatofwin thought when he saw one side with a floor. I betcha that feeling would be gotten rid of if the floor was completely glass.

    Also, great job!
     
  17. SilverWolf

    SilverWolf Ancient
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    You know what? I'm gonna make it half on land and half airborne/half on land half on water, so it feels like you are attacking an established base.
     

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