Alsip

Discussion in 'Halo and Forge Discussion' started by blh728, Aug 18, 2010.

  1. blh728

    blh728 Ancient
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    Today I bring you my newest unfinished skytrack in the Sandbox Crypt.

    Overview 1​

    [​IMG]

    Overview 2
    [​IMG]

    Overview 3​

    [​IMG]
    Look at it and Leave a comment it!!!​
     
    #1 blh728, Aug 18, 2010
    Last edited: Aug 20, 2010
  2. Plasma Blades

    Plasma Blades Ancient
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    Maps like this in the crypt usually don't work well since falling off is a pain. However I love that killball structure, it look pretty new, I haven't seen it done before so good job. Other than that the forging looks nice and smooth.
     
  3. Mister man 1217

    Mister man 1217 Ancient
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    Looks really clean so far. Hopefully, the whole map will be the same quality in neatness as this.
     
  4. underdog105

    underdog105 Forerunner

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    it's only a problem if you suck at driving...
     
  5. xMLGx InStINcTx

    xMLGx InStINcTx Ancient

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    I like the middle, what would be cool is you spawn from the top, and drop down go through a Sender node and out a receiver, jump on a mongoose and gooo!!!
     
  6. TwiztedMatt1007

    TwiztedMatt1007 Ancient
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    That is not entirely fair to say. If someone is trying to take the most inside or outside line to make a move on the person ahead of them and someone comes along and knocks that person off, then that would have the same effect, no matter how good of a driver you are.

    OP: Just be careful to mitigate the problem of falling off the map someone might have and you should be fine. Other than that, it looks good so far, keep it up!
     
    #6 TwiztedMatt1007, Aug 20, 2010
    Last edited: Aug 20, 2010
  7. blh728

    blh728 Ancient
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    Thanks guys and if you have any ideas for new tracks or anything message me over XBL. Gamertag=blh728
     
  8. pyro

    pyro The Joker
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    This track looks great, but I suggest you make the mongooses start at the bottom, so at the end of the track they can make a jump down, and that will eliminate the need for barriers to prevent players from jumping closer to the finish.
    Good luck.
     

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