Viewpoint is my first map design for Halo: Reach. It is on the smaller side is is both-ways symmetrical. I know most of you don't like two-sided symmetry, but it just seemed to "fit" when I designed this map. I had originally designed this for Halo 3, but it's pretty obvious why I never even tried to build it. I'm still not done with this design. I will try to finish this in a few days as well as add more pics. Here is one of the best view I found. This view shows a bit more than half of the map. Likey at all?
Looks cool, I like it. As you said though most people don't like 2-sided symmetry. It must have been a pain working in the interior space.