I was building my sketchup and decided to tally up each category and then check on my budget. Mind you, this design used a lot more objects than intended. To my surprise, my budget was at a mere $2040. There has to be some sort of OLN that we need to work around, right? How many objects do you think can be placed in Forge World at one time?
yes, but there will most likely still be an overall limit. each object had its own limit in halo 3, but that didnt mean you could max out everything.
In Halo 3, there were three currencies. The money limit. The individual object limit (for example, only eight sender-node teleporter). And also a global object limit. Sometimes when making an enormous map, you go to place a respawn point, there's a "HURGURK!" sound, and the game denies you with a message: "Too many objects on map". Bungie has gotten rid of that last one, from what I read in one of the updates. Also the second currency is a little different now. For the most part, we now have something called a "group limit" (that's what I call it anyway). What this means is that a category, like the "Building Blocks" category has a number, I believe it's 150 in this case. When you take one block of any kind from the category, that number becomes 149. It's a shared object limit. Not quite global, but not at all individual either.
They never said there was one but they never said there wasnt one either. Also, mousse when i get my box back we have to land some partners and we also have to do some collabing on maps in reach.
i dont think there is a GOL (grande object limit), i think the grouping fixed that somehow. but with the prices it shows how many you can have, check it out
The one bungie map used all of its budget. It would of cost less but they had used a lot of decorative pieces ($50) and structures ($150). Your sketchup from what I just saw shoulld be only around $2000-$4000 budget depending on where you builld it.
If there is no Invisible Item limit that will make planning much more easy, In Halo 3 we had budget constraints, item constraints and OLN constraints, just removing one of these is incredibly helpful imo