Sandbox Cortex

Discussion in 'Halo 3 Competitive Maps' started by E inglourious 3, Aug 13, 2010.

  1. E inglourious 3

    E inglourious 3 Ancient
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    Cortex

    Intro:
    Hello all, today I would like to share a new map with you, Cortex. Some things you should know- Cortex is a circular map, and a five-sided map. Wait... circles don't have sides... well this one does. You will see in the pictures. Anyway, the base structure of the map is 5-way symmetrical. However, gameplay is completely asymmetrical (at least 180 seconds in) because the ramps, man-cannons, and wooden bridges are randomized, to make the game more interesting (for the first 3 minutes.) Also, you will always know where you are, because each side has distinctive aesthetics for railings. Weapons are asymmetrically distributed around the map.

    Info:
    Made By: E iNGLouRIouS 3 and ProTocols0fZion
    Made For: 2v2, 3-5 FFA, 3-6 is good.
    Made From: Sandbox, in the Skybox
    Specs: Not budget glitched, stacked spawn points, objectives, and weapons.
    Techniques: Many advanced ones. PM me if you really care.
    Suggested Games: FFA and Team games of Slayer, Oddball, King of the Hill, Juggernaut.
    Supported Games: VIP, Capture the Flag, Assault.
    Named By: Paranoia UK. Thanks man.

    Video:
    YouTube - Cortex Flythrough

    Download Cortex

    Weapons List:

    Sniper..............120 Sec................1 clip
    Rocket...........180 Sec.................1 clip
    Battle Rifles......45 Sec..................2 clips
    Carbines...........30 Sec..................2 clips
    Mauler..............90 Sec...................1 clip
    Needler.............180 Sec.................2 clips

    Overshield...........180 Sec.....................
    Regenerator.........120 Sec.....................
    Energy Drain........120 Sec....................
    Grav Lift...............60 Sec.....................
    Plasma Nades.......10 Sec.....................

    Pictures:

    Overview
    [​IMG]

    Underview
    [​IMG]

    Side View
    [​IMG]

    View of Side
    [​IMG]

    OV Spawn
    [​IMG]

    Snipe Spawn (opposite side of OV)
    [​IMG]

    Rocket Spawn
    [​IMG]

    How the Lifts Work
    [​IMG]

    You See a star looking up from rockets
    [​IMG]

    Thank you for reading the post.
    Download Cortex

    Feel free to criticize, comment, or inform.
     
    #1 E inglourious 3, Aug 13, 2010
    Last edited: Aug 13, 2010
  2. TheKingOfCrash7

    TheKingOfCrash7 Forerunner

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    Pretty cool looking map. I dont really understand what u mean by random ramps. I guess just different each round? Ill download for sure and find out regardless. I really like this fairly original idea of a symmetrical map on 5 Lines of Symmetry (LoS can now officially stand for Line of Symmetry not Line of Sight). more response after i play
    -----
    Okay it all makes more sense now. Team King and FFA Slayer were fun. but TS did have too much spawn killing and I would recommend against it. But its not intended for that so whatever. Great map man, the aesthetics really wow you when you walk through it the first time
     
    #2 TheKingOfCrash7, Aug 13, 2010
    Last edited: Aug 23, 2010
  3. AdventBlood

    AdventBlood Forerunner
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    Looks awesome. will definately have to download and play asap. great job on the aesthetics though and original look, pretty basic but simplicity is the idea. keep it up.
     
  4. Zee-V70

    Zee-V70 Ancient
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    I had a blast testing this. Do the rockets/tin cup spawn later into the game, or did you just end up having them stay there from the start?
     
  5. E inglourious 3

    E inglourious 3 Ancient
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    At the start there will be 3/5 wall ramps, 2/5 man cannons, and 3/5 wood bridges. After 3 min there are 5/5 for each of ramps, man cannons and bridges. Theoretically there should be a different layout at the start of each round. I look forward to the more response you play it!

    I decided to leave it for 2 reasons. Underneath the tin cup is a little messy, and I wanted people to be able to play the game with 3-min rounds if they want the randomization to keep throughout the game. I am glad you enjoyed it! Unfortunately I think you played on the version with messed up spawns before i fixed the respawn areas....
     
    #5 E inglourious 3, Aug 13, 2010
    Last edited: Aug 13, 2010
  6. BurnNSky

    BurnNSky Forerunner

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    This map is great for KoTH, but can be very dull for Team Slayer games, as everyone just takes over that top ring and begins the spawn slaughter. The spawn lock is especially bad when someone picks up the sniper. But, like I said, great for Hill games.
     
  7. E inglourious 3

    E inglourious 3 Ancient
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    I will admit Slayer works a whole lot better than Team Slayer. I never actually tested straight up TS, we did BR, Random Weapon. Team Oddball worked well enough (despite falling) but Team King is definitely the choice game here.
     
  8. Ociee

    Ociee Forerunner
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    Very cool indeed played it and was very well made and designed, I have just one thing I think you should do and that is add some lighting because the colors are somewhat bland, but overall it is very good. 4.5/5
     
  9. Mattitiyahoo

    Mattitiyahoo Ancient
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    I liked the asthetics on this map, thats what caught my attention. Its also cool how all paths lead to the middle, which should make for some pretty hectic battles. Well done.
     
  10. Kyler

    Kyler Forerunner

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    This is an amazing map! I was in a game with mista tipsta last night and I almost jizzed my pants. The center structure is amazing! The only disappointment was Team Slayer, it was really bland. Congrats 9/10
     
  11. HEROEZ BLADE117

    HEROEZ BLADE117 Forerunner

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    i like the idea of the map and the forging is amazing. it looks like a fun map to play on. i have downloaded it and there are know bumps in the ground so as for getting around the map it is good. keep up the good work.
     
  12. el marko93

    el marko93 Ancient
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    I really like the central part, that looks fantastic!
    However the outter parts seem a little rushed and maybe more time and thought could be put into that section. I personally just think the shape could be better for gameplay on the outer bits, and the overload of object merging around there does look a little scrappy

    This is a really good map don't get me wrong, just I reckon you could make it better and it would be legendary.
     

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