Hi Forgehubers. I am making this map on Sandbox, an Invasion style map, that uses a gate for the Attackers to go through. Now, my predicament is that the gate, which uses Block Tinys is powered by a grav lift set to never respawn, there are some fusion coils also set to not respawn behind the blocks. When you shoot the fusion coils the grav lifts die, and the blocks fall creating a hall way. My problem is is that they keep respawning, creating a gap. I can set them to never respawn, but they still do and it doesn't spawn back. Could you guys be kind to tell me how to bypass this respawn issue?
If you could, a picture would help. However it might be due to the run-time minimum on the object. Select the object and press X. Move down to the run-time minimum and set it to 0. If that's not it then I'm not sure.
If I am understanding you correctly, the Block Tinys are despawning and then respawning. Unfortunately, with my experience, any movable object will despawn after a period of time and there is really nothing that can be done about it. One solution you can try, but I am not sure if this will work for your application, is making a destructible based walkway instead of a movable object one. Basically, I used this method to make a bridge while I was playing around in forge. What I did was have, for example, 6 pallets laid out on the ground to not spawn on start for up to 3 minutes (the maximum time you can do so). Then I had another 6 pallets, these set to spawn on start but never respawn, balanced between a wall and a custom power-up. When the power up would be picked up, the spawn on start/no repsawn 6 pallets would fall onto a kill ball and be destroyed. Just make sure the run time minimum is set to 6, or however many you used, and the pallets you did not have spawn at start will spawn and stay in place if you use something to stop them from moving, like weapon holders or teleporter nodes. This will get rid of gap issues on a walkway but would make a rather crummy gate. Maybe a combination of the two would be a good way to go? If my explanation was a bit complicated, let me know what you did not understand and I will try to simplify it.