This is a recent map pack made by Me and itdacrippledkid. The basic idea of these maps is that you can see the people, but they way it's set up you can't tell who they are. Everyone has full camo and 1x overshields so you can see them but the red/blue name doesn't appear. The game works best if everyone looks somewhat alike as in everyone Dinos or Spartans. It started with itdacrippledkid making the first Foundry variant, but I ended up helping with about 40% of it so we decided to make a map pack. The teleporters take you to where the lifts would take you on certain maps. With 200% Gravity, the lifts don't work. Gametype Explanation The gametype 'Is that you?' actually started about a month or two ago. The main purpose of the game is to be a game that is just like clue but no honor rules. There is one but it doesn't even have to be used, it just enhances gameplay. It was also not even an infection gametype, it was however a Juggernaut gametype and was called JuggerWHO. It has evolved and changed MANY different times(at least 50) and has become an infection game. I'm going to explain it pretty stupidly in a sense that I may be repeating some things, in game it is quite simple but I will explain it to tell you all how it works. The main part that makes the game is that everyone(including the zombie) is invisible. Now I know you're like WHAT? but just hang in there. Everyone also has one overshield as well. Due to the fact that they have an invis on, no one can see the name or the red reticule. However since they do have an overshield as well, you can see where a person is. Right about now you should be understanding how this is similar to clue. There are two lives, (you die at the beginning so that no one spawns near each other on the starting points) so technically, you only have one life. Once you die by a zombie you're dead till the next round. The zombie has two minutes to kill everyone. You lose one point if you kill your team mate(happens often when some people are bad guessers), gain 3 if you kill the zombie, gain 1 if you kill a human as a zombie, and gain 1 if you are last man standing. To know if you are a zombie you have a small infected sign on the bottom of the screen, you hear the guy at the beginning say "INFECTED!", and if you have a radar. Tips for infected: -Don't be to obvious and say "Hey, are you infected? I know I'm not" -Play with people's minds, it's the most fun and one of the easiest tactics, just don't be the story about the boy who cried wolf. -If you kill someone don't do it in front of other people, if you do run like hell and hope no one else noticed and turn it around on them. Tips for Humans -DON'T GET PLAYED TO EASILY! -You know you are not the infected, you also know the last person that was infected is not the infected, cross off all of the possibilities so that you don't lose a bunch of points for betrayals. -If you notice someone saying "Hey, are you it?" but they aren't backing up, chances are that they are it! Scoring -Zombie gets 1 point for killing Humans -Last Man gets 1 point -Humans get 3 points for killing the Zombie -Betrayals get you -3 points This was written up by itdacrippledkid, and the gametype was also created by itdacrippledkid(AKA kilamanjara14izback on forgehub). To download the map you want, click on the map's banner. Gametype Download So here it is, the Is That You? Map Pack. Spoiler Who's Whom Supported Gametypes: Infection This map is really the "mother" of all of the maps. This map is the only one that was fully created with out any other part of the map(besides the floor and walls). The layout of the map and the complete lower part of the map was created by itdacrippledkid. The upper area's walls and small other details were created by AnthraXe187. Alleyway1+2 Alleyway3 Street1 Street2 Street3 B-Ball Court Spoiler GuardiUHHHH??? Supported Gametypes: Infection Guardiuhhh??? Is the map variant of Guardian that itdacrippledkid created for the gametype 'Is that you?' This map is the only pre-dlc map and therefore the only map that really doesn't have anything changed at all besides scenery objects. Even though it does not have much changed, it is still the canvas of Guardian which is one of, if not the, sexiest map of Halo 3's pre-dlc maps. Center Forest/Lift1 Lift1 Destination Elbow Lift2 Lift2 Destination Spoiler Who's Black Supported Gametypes: Infection The map Who's Black (not a racist name) is the map variant of black out that itdacrippledkid created for the gametype 'Is that you?'. There are not many changes besides the 2 story area created near sniper tower and red lift. There is also a platform on the opposite side of the map, created for easier movement. Center Platform1 Platform2 Platform3 Building Walkway Lift Bottom Lift Top Spoiler Which Rat Supported Gametypes: Infection Which Rat is the map variant of Rat's Nest that itdacrippledkid created for the gametype 'Is that you?' Which rat has a little differences here and there and then one main difference. The whole outside area is blocked off, that is the main difference. As for the rest of the map, there is nothing different besides scenery changes. Walkway1 Walkway2 Walkway3 walkway4 Center Red Room1 Red Room2 Blue Room1 Blue Room2 Spoiler Orbitwhat? Supported Gametypes: Infection The map Orbitwhat? is a variant of Orbital made for the gametype, Is That You? created by AnthraXe187. The only major changes to the map are that the small hallways of each base are blocked, the doors in between each major walkway are blocked, and there is a bridge connecting Rocket spawn to the bottom floor. Base1 Catwalk1 Catwalk2 Catwalk3 Platform Base2 Catwalk5 Catwalk6 Circle Room Spoiler Long Question Supported Gametypes: Infection Long Question is the Longshore map variant for the gametype Is That You? created by AnthraXe187. The map has been divided in half on the bridge side. The dock is still completely accessible and the bridge is still usable. The main building is still accessible from the bottom and top sides which you can see in the picture, but the exit by the bridge stairs have been blocked. On Top Of Dock Under Dock Center Ramp Building Gold Room I hope you all enjoy this as much as we did and also thanks to all the testers that helped with this project. Because of the ForgeHub 50 image limit per post, I wasn't able to post the full amount of images for each map, sorry.
When Foundry first came out I was experimenting with a gametype like this, where you would lose points for betrayals but gain points for zombie kills. I couldn't figure out how to make it so you couldn't see the names. However most of the maps it looks like you just added random objects to a canvas. Though it seems that with the gametype that that isn't much of a problem. The gametype seems like it can easily stand on it's own.
We started to do it like that but the maps were either too big or too small. So we either added new platforms or blocked off other sections of the map. Then it seemed to be too empty, so we added scenery. I tried to add the scenery in a way where there are small hiding places but still be able to almost see them.
Wait a minute when you look at someone your riticule will ture green or red weather or not they are on your team.
No, the way it's set up the reticule does not turn green or red. Because each player has full camo but has overshields on the reticule does not change colors unless someone swings by accident trying to kill someone.
Thank you, but you should tell itdacrippledkid, it was his idea to begin with. I helped with the Foundry version enough to say I co-forged it, so we decided to make a map pack to go with it.
Hey, this looks really cool. That was a whole lot of maps to go through, and alot of text, but overall they loom clean and well made. Well done on that game type, too, it must have taken alot of thinking to figure it all out and work out the bugs. good job.
Thank you, and again, thank itdacrippledkid. The maps itself weren't that hard to make, (except for the Foundry one) the rest were just closing or adding small things to each map and trying to figure out what part(s) of each map were the best for the overall gameplay. And I have to say we chose the right areas of each map.
Nice maps I wish I could forge like you I like how you managed to ghost merge every item on guardian everyone should check it out its amazing!!! Good job anthraxe and crippled kid
Very clever gametype. The maps, other than the foundry one, are not very eye catching to be honest. I mean, the foundry one looks fantastic, just the other ones don't really have very much changed geometry. I bet they're all still fun as hell but changing the geometry tends to be a good way to get downloads. Again, very clever clever gametype, looks like tons of fun just make sure you try to re-create this in reach! 9/10 for the map pack.
The point of the maps beside the foundry is just so it's not the same map every single time, everyone likes to change it up every now and then. Another reason they aren't changed that much is because there isn't a huge reason to do it because they have a good layout for the gametype. It's just one of my talents. I'd say the hardest part was the positioning of the man cannons.
You know he wasn't just talking about you. Even though you did about 70% of this, I still helped. Lol. Thanks for all the feedback and I am sure me and crippled will remake this is Reach. I am thinking in Alaska or Montana maybe? With the AA's, it will really make the gametype a lot more interesting. Hoping they give us more options for setting up gametypes though.