Map Openess?

Discussion in 'Halo and Forge Discussion' started by Mister man 1217, Aug 13, 2010.

  1. Mister man 1217

    Mister man 1217 Ancient
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    Is it bad to have a map that can seem open? I an currently in constructiona nd almost complete on my final map. But I am afraid it may be too open.

    So basicly, it having openess a bad thing in a map?

    Here is a picture of the map I am working on so you can get an idea of how open it should be or not.

    [​IMG]
     
  2. UndoingChales

    UndoingChales Ancient
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    Not so open, but definately needs guard rails. Falling off of maps isn't fun
     
  3. Wraith

    Wraith Ancient
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    You might want to add a box or something to that open area to the bottom-left of the middle area. From what I can tell, the map is symmetrical, so add another thing to the top-right as well to correspond. Other than that, it not too open. Isolation is even more open, in my opinion.

    Also, is the map built on the bottom of the sky level? If not, I would add a walkway that goes under the map and makes a long route to the other spawn, so flanking is better.
     
  4. Mister man 1217

    Mister man 1217 Ancient
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    I am glad to hear that it isn't that open, but I do not get where you are sayign I should add stuff, can you go into paint or somethign an circle the area in which I should add stuff?
     
  5. Wraith

    Wraith Ancient
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    [​IMG]

    I'm suggesting that you should put a walkway under the main level of the map, where the brown area is (dotted line being the part you can't see in this picture). It doesn't have to be exactly like that, but it would be a good add-on to the map, and give people more options.
     
  6. Mister man 1217

    Mister man 1217 Ancient
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    I understand now, thanks!
     

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