SketchUp - Epsilon

Discussion in 'Halo and Forge Discussion' started by AwfulDarkJedi, Aug 13, 2010.

?

Rate My Map

  1. 1 - Terrible

    1 vote(s)
    3.4%
  2. 2 - Extremely Bad

    0 vote(s)
    0.0%
  3. 3 - Very Bad

    1 vote(s)
    3.4%
  4. 4 - Bad

    1 vote(s)
    3.4%
  5. 5 - So-so

    2 vote(s)
    6.9%
  6. 6 - Good

    3 vote(s)
    10.3%
  7. 7 - Pretty Good

    8 vote(s)
    27.6%
  8. 8 - Great

    5 vote(s)
    17.2%
  9. 9 - Awesome

    4 vote(s)
    13.8%
  10. 10 - Amazing

    4 vote(s)
    13.8%
  1. AwfulDarkJedi

    AwfulDarkJedi Forerunner

    Messages:
    47
    Likes Received:
    0
    Hey everybody, Epsilon is a symmetrical map I made in a couple hours. Is there anything I should add, take out/improve on? Let me know. This isn't going to be the exact same thing as when I make this in Reach. Some things that I have noticed that need improvement, I will improve when Forging. Here are the pictures.

    Side View
    [​IMG]

    Overview
    [​IMG]

    View From Base
    [​IMG]

    Bottom Floor (ramp removed for a better view)
    [​IMG]
     
    #1 AwfulDarkJedi, Aug 13, 2010
    Last edited: Aug 13, 2010
  2. ShugHeed

    ShugHeed Forerunner

    Messages:
    89
    Likes Received:
    0
    Wow! this looks insane!i think that the bottom level should house a power weapon
    Energy Sword on the bridge?

    Also, you have huge towers on each base, these should house DMR's for balancing purposes
    Health Stations could be placed in the basses and on some of the cover at the middle

    4/5 For How good this looks! And it would be perfect for CTF, TS,1B
     
  3. AwfulDarkJedi

    AwfulDarkJedi Forerunner

    Messages:
    47
    Likes Received:
    0
    Thanks man! :D I Didn't expect feedback that great hahah, I guess I'm a better map designer than I thought :p Also, awesome ideas man! I was thinking to put a power weapon in the bottom floor, I just didn't know what weapon hahah. Thanks, again.

    Edit: As for gametypes, right when I started building I thought Assault would be awesome. Get to the bomb in the middle and plant it at the enemy's base.
     
    #3 AwfulDarkJedi, Aug 13, 2010
    Last edited: Aug 13, 2010
  4. Combat P3nguin

    Combat P3nguin Ancient
    Senior Member

    Messages:
    865
    Likes Received:
    0
    The sniper towers seem pretty high up they can see most of the map, it may be better to add something on the main floor for protection from the tower.

    It seems pretty well designed maybe add some sort of mancannon jump somewhere, just keep playing around with it and you will get some more ideas for your map.
     
  5. AwfulDarkJedi

    AwfulDarkJedi Forerunner

    Messages:
    47
    Likes Received:
    0
    Thanks! I didn't think of that. I'll be sure to do that when forging.
     
  6. UndoingChales

    UndoingChales Ancient
    Senior Member

    Messages:
    145
    Likes Received:
    0
    I like it... A path conecting the bottom level to the bases would improve the map and give more incentive to migrate to the lower level. Also the top platform seems a little skinny infront of the entrances to the base. That is all I see wrong with it. It would be interesting placing shade turrets up high in the bases because they are stationary unlike unsc turrets. Might be fun to have a dday experience of course then u would need a weapon to counteract it.

    Edit: I did actually see another thing wrong... The cover on the main platform looks awkward... The cover is short and badly placed... It would impair movement and would not provide any cover from above.
     
    #6 UndoingChales, Aug 13, 2010
    Last edited: Aug 13, 2010
  7. AwfulDarkJedi

    AwfulDarkJedi Forerunner

    Messages:
    47
    Likes Received:
    0
    You mean take the path from the main platform out and make the entrance to the bottom floor come straight from the bases? Hmm, I like that. I'll do that when I forge the map.
     
  8. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

    Messages:
    5,549
    Likes Received:
    159
    I'd like to see a more housed look around the glass floor... like some pillars and a roof type deal or something to make it feel more enclosed.
     
  9. AwfulDarkJedi

    AwfulDarkJedi Forerunner

    Messages:
    47
    Likes Received:
    0
    I'd make a roof but that would ruin the purpose of the sniper towers. I will be making better cover when I am forging it though, then I have a sense of how big the objects are in relation to a spartan, so it'll be easier.
     
  10. UndoingChales

    UndoingChales Ancient
    Senior Member

    Messages:
    145
    Likes Received:
    0
    I would still keep the path from the main platform in there... It would just be another option... If you took the main platform it would be faster yet riskier... If u took the bottom walkway it would be slower but much more safer. It's a trade off. When navigating across the map the player would have to make a choice and that is halo at it's best... Players making strategic choices.
     
  11. frog on stilts

    frog on stilts Ancient
    Senior Member

    Messages:
    111
    Likes Received:
    1
    I've always liked the idea of glass barricades or floors, and being able to see battles you can't do anything about.

    I like it, I will surely follow you after Reach comes out.
     
  12. AwfulDarkJedi

    AwfulDarkJedi Forerunner

    Messages:
    47
    Likes Received:
    0
    UndoingChales:
    That's true, but I still might take out the pathway from the main platform because it doesn't exactly look good, and the entrance would look too crowded with two pathways.

    frog on stilts:
    Yea, I agree. And thanks, always nice to have that one more download on a map. ::p
     
  13. xWooden leafx

    xWooden leafx Ancient
    Senior Member

    Messages:
    1,316
    Likes Received:
    0
    you should put some huts or something, because those sniper towers are way too dominant. they have LOS going everywhere except underground.
    you should definitely make some more elevated stuff, and a ton more paths. i dont like how 2d it is, everything is so flat. i feel like you are taking the easy way out like people did in halo 3, just place some barriers and people think its cover. you need to use your geometry as cover, dont use basic pieces as cover.
     
  14. Oo iRoNy oO

    Oo iRoNy oO Ancient
    Senior Member

    Messages:
    576
    Likes Received:
    0
    First things first, epic map. I didn't want to see the potential that Halo: Reach had until I actually popped in the game and saw it for myself. But you just had to be a jerk and amaze me.
    Second:
     
  15. AwfulDarkJedi

    AwfulDarkJedi Forerunner

    Messages:
    47
    Likes Received:
    0
    You have no idea how happy I am to hear that :D I really didn't think this was a very good map, but I guess I was mistaken :p As for the main platform and sniper towers, they are far from finished, I just wanted a general idea of what I wanted in this SketchUp and will improve the map when Forging.
     
  16. CookieMonsterSpartan

    Messages:
    24
    Likes Received:
    0
    Damn nice map. If you added a few sub routes to get from one base to the other this would be fricken amazing for CTF.
     
  17. Wood Wonk

    Wood Wonk Ancient
    Senior Member

    Messages:
    2,329
    Likes Received:
    0
    pretty interesting design overall, but ill point out the flaws i see since thats whatll help you:
    most obviously, lose those sniper towers. way too dominant of a position that really has no risk since you can walk back a few steps and youre safe since theres only one way up.
    also, theres only one way to get from base to base. the bottom level. nobody in their right mind would go across that main dance floor. even without those snipe towers, theres still not enough cover. at least put a roof on it.
    those big looping pathways in the bases are unnecessary. narrow, one way paths arent usually a good idea unless they are real short or fork off somewhere for multiple route options.
    you really shouldnt be able across base to base. not completely at least. put something big in the middle to break up some lines of sight.

    and also i really dont think floating symmetrical maps are a good idea, but that ones just my personal opinion. especially when theres two base towers that are the highest points.
     
    #17 Wood Wonk, Aug 16, 2010
    Last edited: Aug 16, 2010

Share This Page