LandShark What it is: LandShark is, for lack of a better term, a competitive-objective-chase-infection gametype. It takes place on Longshore and is designed for primarily 4+ people with a minimum of two. A sole invincible zombie pursues the frightened human populace through a series of mazes and obstacle courses where they must outrun both the inhuman monster and their mortal teammates if they want to grab the precious powerup and claim the creature's head for their own. How it works: By walling off and funneling certain parts of the abandoned fishery it is being converted into a somewhat linear obstacle course with hidden shortcuts and trick jumps. Players race to the top of the warehouse to activate the bridge and retrieve the custom powerup. A single invincible zombie spawns behind them and is lagging just enough to give them a fighting (actually, running) chance. Though there is one goal and one start, there are several paths. The bigger the risk, the bigger the reward and the more you take the lead. Hidden Man-Cannons and trick ledges fill the map, but still point you on without confusion. The powerup floats above the map, and when a human on the run activates the power, the bridge expands to let you end your journey and defeat the zombie beast. Be careful, though! You must pass the bridge in a final trial aboard a handily provided mongoose to avoid being sucked through the randomizer and out into the ground floor again. Who I'm looking for: Someone to help me design jumps, traps, and hidden passages; create a spooky atmosphere; and balance/playtest. Qualities listed below. NECESSARY: *Interlocking Knowledge *At least one started and completed map *At least basic knowledge of Infection design principles *A Microphone -------------------------- BONUS: *Western US Time zones *Able to be online frequently *Able to speak rationally, cooperate, and express ideas well *Has a large group of friends available for spontaneous playtests -------------------------- Message me at: Harbingr of Fun (XBL) --------------------------
If you can't find anyone else, I'll do it. But, it I'm host then odds are I won't help. I've ghost merged far too much and my thumbs have begun to protest. The first map in my signature should prove that I fill the first three criteria. I have a microphone and with the exception of being in the East coast, I fill the other three criteria as well. You might want to look into a canvas longshore map. It was the budget, not the items that hurt me while building my map. Much of the aesthetics had to be removed. Anyway, I would suggest having the zombie spawn on one side, humans on the other, and make the best hiding spots on the zombie side.
Reply to: Plasma Blades (didn't want to quote entire post) In response to your: 1st sentence: Oh, ok! 2nd sentence: What?? 3rd sentence: I'm sorry, but that's a good thing right? 4th sentence: Very nice, congrats 5th sentence: Oh that's cool as long as you're on alot 6th sentence: I have one, thanks 7th sentence: Yeah, this one isn't that big 8th sentence: That sucks, sorry 9th sentence: Yeah, I actually have a detailed plan that I suppose I should probably add to the OP ------------------ Sorry for the odd reply, it was the best way to respond to all your points!
I was saying that since I've pressed up and X so many times, my thumbs have begun to hurt whenever I do so, so my forging has become very limited. Do you plan on using all of longshore?