So I've learned a lot from my previous submissions of versions of this map, and I'm proud to be able to release the (hopefully) final: Zombie Rush Summary: Edit: I've tweaked weapons spawn times to make it more balanced. As the zombies, you are expected to cross the map to get to the human players. Unfortunately, the humans have snipers, but you also get access to: 2x Deployable Cover 4x Bubble Shield 2x Regenerator 1x Flare? 1x Custom Powerup (Health Boost) and there is also a trap to be sprung on the humans (more below). As the humans, your objective is to stop the zombies from getting to you. Your weapons include: Magnums (Spawn) 1x Shotgun 1x Battle Rifle 1x Spartan Laser 1x Gauss Turret 2x Turrets 1x Sniper 1x Covenant Carbine 1x Beam Rifle Careful, because ammo can get scarce. Players: 3-11 (Odd number of players is best) Map Variant: Zombie Rush Game Variant: Zombie rush < Required Screens: Human Base, Turrets destroyed. Zombie Spawn, Where you get two choices for direction then reconvene in the middle. Central Base for zombies. View from corner all the way to human base. Just before final stretch, chose one of three routes to pass. The final stretch! Save your bubble shields! Destroy the grav lift to fling fusion coils at the humans. Map Variant: Zombie Rush Game Variant: Zombie rush Constructive Criticism Welcome!
Well it might be my net but it seems the pictures ain't working Download your pictures from bungie.net and upload them to www.photobucket.com or www.imageshack.com then paste it on forgehub. If the pictures are showing up my bad
Duck Hunt? The pictures are broken and I had to open a new tab for them to work. I looked at the pictures and saw that the Human base was very well forged! But I feel that the Humans have the most advantage. I mean, the Humans have a disadvantage of limited ammo, but seriously? All they have to do is wait until the last final stretch, then all the humans just shoot at the zombie, at least a few bullets will hit the Zombie and it'll have to start all the way back to the start! And maybe not all the humans will die by the fusion coils! Anyways, enough ranting. This is a lot like Duck Hunt in foundry, but a different map and the Zombies aren't yellow. I have to DL to see what's up. I'll get back to you once I test it in the morning tomorrow.
Screens should be working now, and I know it seems overpowered for humans, but there are usually 1-2 bubble shields per stretch, and the final stretch has 2 bubbles and a regen, along with the trap at the end which will stop anyone on the turrets. I'm willing to get a game in with you if you want - GT: mangledPenguin
Your pictures still aren't working. Make sure you're embedding them and not just copy and pasting them from Bungie. Guide
Well I've got them uploaded to a google site, but it seems that you have to visit the google site before seeing the screen shot. To photobucket i go! edit-- okay pics should be good. linked to photobucket