Battle Arena A fast paced symmetrical Team slayer / Slayer killing floor Origin map: Sandbox Created By Areoseek Game mode Download Coming soon Map Download Battle arena was spawned under the idea that I wanted a fun, fast, action filled map to play with my mates. Enjoy! (*Best played to the song "Black Betty"* lol ) Overview Red Base Blue base Full View Please leave any feedback, be it negative or positive, and i will be sure to take it into my full consideration. Thanks! -Areo
Very sloppy, very simple, very open. Needs more precision, complexity, and cover. That being said, you should look at the forums here to get help with proper weapon placement, and ghost merging. If you do add more cover its best to try to make it look aesthetically appealing. In other words, don't just randomly place a wall for cover. The bases should probably be on complete opposite sides of the crypt. And as fun as power weapons are, don't place every single one on a map. The ghost seems like it would be pretty overpowered since it can just run outside of the general playing field. What gametypes is this set up for? And how many spawn points do you have?
really need to put some more work into this. i dought anyone will download this map. there is no advanced merging and it is way to open. i really think this took about 30 minutes to makee
I recommend you go into forging 101, look at spawning and other tuts. Then go back to your map and work for a couple hours tiding it up, balancing weapons, adding good spawns, and making more cover.
I would tell you to look at the Forging 101 tutorials, but Reach is coming out soon anyway. Instead, I'll just give you some general tips. Your spawns are clumped together in a closed spawn room. This can lead to a lot of spawn killing, and is generally bad for gameplay. Another thing I noticed was that your weapons and grenades are all in the same place. This is bad for your map as well because it allows one person to camp with all the weapons on the map and just own. The last thing I will mention is the ghost. Your map is not enclosed, therefore the ghost will run rampant along the outside of the map, raining plasma death upon the enemy. If you put a ghost on a map, make sure you make it bigger with more sufficient cover, more grenades, and more anti-vehicular weapons to limit the ghost's dominance. Keep on forging.
This is the best feedback i have received. I want to make one thing clear to the others This is a killing floor. aka simple layout, nothing advanced, pure slayer fast paced fun. thanks all for the feedback i will be revising the map as per the feedback, but no advanced merging will be implemented. i have read forging 101 and know how to do it, it is just tedious and seems unnecessary to me. (i am also aware of the fact that it is off center. This will be fixed in the revision along with a gametype