Map: Twistent Canvas: Sandbox Size: Medium-Small Gametypes: All Competitive As the Halo 3 era of forging comes to a conclusion, I am going to celebrate by posting my favorite original map- Twistent. Twistent Twistent is an smaller, asymmetrical map in the sky bubble made primarily for 4 on 4 objective and team slayer games. The ascetics are less than noteworthy, but I feel that the map makes up for it in gameplay. Red Team Spawn Red Side View of Bridge Blue Team Spawn Blue Side View of Bridge Invisibility Bridge Red Side Spiker Platform Brute Shot Spawn Sword/Plasma Rifle Platform BR Corner in Comparison to the Rest of the Map Weapon List (Symmetrical) BR - 4 Spiker - 4 Plasma Rifle - 2 Sniper - 2 Needler - 2 Sword - 1 Brute Shot - 1 Weapon List (Asymmetrical) BR-5 Spiker - 2 Sniper - 2 Needler - 2 Plasma Rifle - 2 Rockets - 1 Download Twistent (Since this is my first map posted here, I'm expecting lots of constructive criticism.) edit: Fixed pictures. Not sure why they weren't working. eidt: New version of map and pictures. More Towers, and the snipers are balanced.
ok... first things first. for a first map this is superb. it is as good as a first map can be (maybe) so props for that. i have to dock points for not interlocking the floors but other than that, and the fact that there is no railing this is out standin for a first post. and you followed the posting rules so good job. to improve this i would say add the railings, interlock the floors and then add in more LOS breakers cuz right now the br will rape faces on this map. also delete the holder under the camo it is uneeded. i do realy love the center peice though it give a sophisticated feel with out going huge with tons of frivolous objects. nice item saver that also looks beast 2/5 aesthetics 4/5 gameplay 5/5 layout 3/5 origonality 3.5/5 overall game play would be 5/5 but the 2 snipers on this map in perticular are to overpowerd. put only one with 1 clip and a 150 respawn welcome to forge hub. i hope you have a pleasant stay
Ugh, what a horrible map, those floors aren't even interlocked and there is not enough cover. I can not even begin to describe any further how much of an atrocity this map is. Go back to the drawing board and rethink your forging tactics.
Thanks, I'll remember to change the snipers to make them less dominant. I'll agree that there is a lack of cover, but all the wall-doubles that make up the ground are slightly interlocked, albeit messily. Should I have interlocked them more?
wow, good map. i think it is a verywell made. as far as the interlocking im not that picky, i say as long as it plays good i like it. and buxom, lay off. its a good map and you look like a jerk. for everything here i would give it a 3.5/5. ignore buxom's reply, however. i do agree with adding more cover
Letsee how to put this in a nice way. Oh i know! That's not very kindly and welcoming of you Buxom Onto the map, It is amazing for a first post, you actually interlocked which is a rarity amongst first posters. It looks good to play on, but needs moar cover so there is no BR camper noobs and a little better aesthetics. I am dling this and getting some people to play on it, If u make a v2 I will be one of the first to look at it. 3.5/5
Enjoyable! First off, let me say Buxom's criticism is horrible, his map isn't probably so good either. On to your map, I must say it's very good for your first map, it means your maps after that will become that much more better. The criticism would be to interlock a little more, other than that I'd say it's a great map. Good luck, keep forging!
walls dont make the smoothest floors, but they work. try adding some rails and it will be a good first map. i promise ur next maps will be exponentially better than ur first.