Sandbox Sean's House 2

Discussion in 'Halo 3 Mini Game Maps' started by CommanderMan, Aug 2, 2010.

  1. CommanderMan

    CommanderMan Forerunner

    Messages:
    3
    Likes Received:
    0
    Lamb Chops on Sean's House 2

    I'll start with setup of this game; the zombies have to be set for the number of players. The zombies are charging the humans, and there can only be a maximum of 4 humans. It can be played with 3 to 12 players. With three players, 2 zombies. With 4; 3 zombies, 5; 3 or 4 zombies, 6; 4 zombies; etc. up until 12 players, with 4 humans maximum in a game. Unfortunately, the length of this map makes it difficult to play splitscreen. The humans should spawn by the house, the zombies should spawn on the middle floor.

    Now, the description of the map.
    The zombies charge on mongeese towards the house, where the humans defend from the two gauss warthogs, and two tanks. The humans die easily,and move slowly, so once the zombies reach them they have little hope,and will not survive outside of the base, creating a tower defense style game.
    [​IMG]
    The zombies spawn below the map, and cannot enter for 10 seconds, in order to allow the humans time to enter their vehicles. Once they do, they are teleported to a protected area with 8 mongeese, and must charge down the map, and try to pass the tanks. The humans do little damage, so the best option is to knock the drivers off, but they can kill a zombie easily enough, so walking is not a good tactic.
    [​IMG]
    Once they reach the house, they can enter through the front door, and pick up a flamethrower in the center, or head left or right up to the tanks. They can also explode the fusion coils to launch up to the tanks faster. If the humans commit suicide they spawn in the center of the house, so they are easy to kill, so suicide is never a good option.
    [​IMG]
    Other details:
    Both teams spawn with swords. The only other weapon on the map is the flamethrower. If tanks or warthogs backup they commit suicide.

    Download Lamb Chops and Sean's House 2
     
    #1 CommanderMan, Aug 2, 2010
    Last edited: Aug 2, 2010
  2. Hogframe

    Hogframe Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    2
    Are you sure the Humans having two tanks and some Warthogs isn't overpowering? I mean, if the Zombies try to get past on petty Mongooses, they'll likely be blown to bits, or just blown off the map. It just doesn't seem balanced, is all. Anyways, I'll reserve final judgment for after I play it, which I should be able to do today.


    Cheers,
    HarisSales.
     
  3. Mister man 1217

    Mister man 1217 Ancient
    Senior Member

    Messages:
    485
    Likes Received:
    0
    Agreed, the map an gametype is waaaaaaay too unbalanced for the Zombies. They do not have a fighting chance to live against 2 tanks and 2 warthogs
     
  4. CommanderMan

    CommanderMan Forerunner

    Messages:
    3
    Likes Received:
    0
    Have you tested it? I've never had a problem and I've played it plenty of times. The tanks are strong, but they shoot very slowly, and the gauss have almost zero splash damage. If you don't hit them in a very close radius, you don't have much time to recover from a missed shot. Especially if you have several coming for you at once.
     

Share This Page