Nacht Over My post is glitched, please delete. "Oh my god... Get back!" "Whats going on?" "I don't know! Its some kind of ********" "What?" "Apoc**** Zom****" "I'm sorry I do not undertand your need." "Me*** My partners***** Trap***** Building****" "Where are you at sir?" "Oh my god! Its another damn zo****" "A Zombie? Sir, are you joking?" "No, hel*** Sh**** Tim!" "Goodbye." Nacht over is play on words for Nacht der Untoten, a **** Zombies map. Though this map is not intended to be a replica, it does indeed have the key features of Nacht der Untoten and gives the map a more torn down feeling, while keeping the sense of arcade from the other replica Foundry versions. "Defend as an endless swarm of zombies break into this old and poorly repaired building to end their hunger. 4 - 16 players." With this map, it is recommended that you use my Blood's Zombies gametype. It keeps the balance better, while using the mongoose entrances and a custom powerup "Hitler" zombie. The CP allows the zombies to pickup weapons, kill slower, die slower, turn brown, run fast, and have a 10m standard radar. The humans have terrible jump, can pickup weapons, and run about standard speed. The zombies have better than standard jump, run about standard speed, kill humans in 3 hits, can drive(required for zombies to have multiple ways in,) and have swords. The last man has a waypoint. This map has a neat little toy I call the mystery box. Its a random weapon vender, but be careful, you have to use your low ammo and it sometimes doesn't work. PICTURES! Weapon Room Stickys on the landing
I like this remake. It looks pretty much like the CoD WaW version. I especially like the random box. There are just a few things you need to mix. . If you are in the first room and you go up the stairs and turn around, you should see a hole that allows you to look down at the first floor. You are missing this. 2. From your pictures, I cannot see the wall in WaW (which the zombies break through). If you did make this, then ignore this. 3. In every Nacht Der Untoten map I've seen, every time they have the grenades on the top floor, they're always sticky (spike) grenades, and they are also always on the ground. Maybe you could switch these to frag grenades and make a little shelf on the wall for them. I hope that these suggestions help you very much, and I can't wait to see if you make a V2 of this map. (P.S. Please do not be offended by this message. I was merely trying to say helpful suggestions) (P.P.S. I like the little conversation you have at the beginning of the post ) Until next time forgehub, MattV01
I wanted Spikes because I didn't want people breaking out, I went out of my way to keep people from breaking out, and because of that I ran out of object space. =( Well I made the wall into a grav lift entrance, its in the mystery box/mauler room, it looks like a bunch of rubble rather than a wall. And about the first floor view, originality is key. =)
Haha I thought you were cursing... then I realized it was getting cut off. Anywayyyy the map looks clean could clean up the landing spot (railing). I might Dl after I clear out my harddrive. Looks wayyy to open in the room though the zombies would get mowed down. [/QUOTE]
Yeah, I figured there would be a misunderstanding, thats why I allowed a cuss word to slip through the transmission. I am not happy with the railing, but if I fixed it it would still stick out, it would interfere with the spikes as well. =( --- Will you download instead of commenting on pictures please? I need criticism, which I never get. ---