Sandbox Infection

Discussion in 'Halo 3 Casual Maps' started by patrickcanttype, Aug 1, 2010.

  1. patrickcanttype

    patrickcanttype Forerunner

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    Sandbox Infection
    Created by patrickcanttype

    Download Sandtrap infection Map-->http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116962618
    Download Infection Sandb Gametype-->http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116962602
    This is my first map so I would love any and all feed back


    Recommended Players: 5-14
    5-6 players : 1 zombie
    7-9 players: 2 zombies
    10-14 players: 3 zombies


    "Infection Sandb" is the only gametype recommended for this map. However, other infection types may work.

    I know, I'm very creative with names.

    Gametype Description:
    Zombie traits:
    90% damage resistance
    Normal shields
    Energy sword
    200% speed
    100% gravity
    Forced color white
    everything else unchanged

    Human traits:
    Starting weapons: Shotgun and assult rifle
    Infinite ammo disabled
    Friendly fire disabled

    Map Description

    This map is broken into 3 levels. A top level, middle level, and a bottom level.
    Zombies and humans both spawn on the top level. The zombies are held in their own room, then released the zombies at 20 seconds. The humans must defend themselves until 45 seconds, at which point man cannons will apear, allowing the humans to move to the next part of the level. The humans find more weapons and ammo here. They then have to defend themselves until 1:30 has passed. A bridge will appear allowing the humans to advance to the middle level.

    The middle level is designed like a very small and easy maze. After wandering through for 10-30 seconds the humans can drop down to the bottom level. More weapons are also found in this maze.

    The final level is a large open area with a few structures. The humans will find a small armory atop a small pyramid. They will also find a base, there are a few weapons in here as well. Zombies can attack from multiple sides and angles in the "base". There is also a spot perfect for camping in the corner (keep reading...) that looks like a great place to stay and destroy zombies with weapons and turrets. However, anyone with this intention will be hit with 3 killballs at the 3:00 mark.

    Zombies have extra speed and are also givin a series of teleporters leading to the 3 levels,with routes that humans don't take.

    Weapon list: No weapons respawn

    Number of weapon - weapon name - spare clips


    1st level:

    x4 set plasma grenades
    x1 set spike grenades
    x1 magnum 2 clips
    x1 assault rifle 2 clips

    AFTER MAN CANNONS
    x2 mangnum 2 clips
    x2 assault rifle 1 clip
    x1 assault rifle 2 clips
    x1 assault rifle 0 clips
    x1 shotgun 1 clip
    x2 SMG 1 clip

    2nd level:

    x2 assult rifle 1 clip
    x2 assult rifle 0 clips
    x1 magnum 1 clip
    x2 magnum 2 clips
    x1 shotgun 0 clips


    3rd level

    x1 BR 2 clips
    x2 assault 2 clips
    x2 assault 0 clip
    x1 magnum 0 clips
    x3 magnum 2 clips
    x2 smg 0 clip
    x2 smg 2 clips
    x1 shotgun 0 clip
    x1 shotgun 1 clip
    x1 set frag grenades
    x1 set plasma grenades




    Human spawn [​IMG]


    The humans must defend themselves...

    [​IMG]


    Until the man cannons arrive
    [​IMG]


    After teleporting to the middle level
    [​IMG]


    After the humans enter the middle level, a teleporter is revealed for the zombies to use...
    [​IMG]


    ...So the zombies can enter from a different angle.
    [​IMG]


    DOWN THE RABBIT HOLE[​IMG]

    Last area
    [​IMG]


    Zombies teleport to a platform on the last level
    [​IMG]





    Please leave feedback, this is my first map I've posted


    Download Sandtrap infection Map-->http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116962618
    Download Infection Sandb Gametype-->http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116962602
    ---
    Also there are absolutely no camping spots on this map, and it is set up to be fair to both humans and infected

    Want to win? Here are some tips!

    --Humans--
    -As soon as you can move to the next area, move to it! Sitting around won't get you any more ammo or weapons, just more zombies in your face.
    -Never go it alone. Especially if there's more than on zombie. If the group pushes on, push with them. If they want to stop and enjoy the scenery, you're better off sticking with them.
    -Never, EVER try to camp. Just because you think "this is the only way the zombies can come" doesn't make you right. If you sit in one spot and try to kill every zombie coming at you, you'll either get attacked from another direction or run out of ammo.
    -When you get to the final level, find a spot to guard and defend it. Make sure you have at least one buddy helping you out though.
    -Push forward. I know I already said this but it needs to be said again. If you want to live, you'll keep moving.

    --Zombies--
    -Try to get some help as fast as you can. If you see a target at the beginning of the game, don't hesitate, you'll need help.
    -Use the teleporters. They're not just there for show, using the teleporters will give you an advantage over the humans, as you can get to places quickly and attack from a different side.
    -Use cover when possible. Keep in mind those humans don't have unlimited ammo. If they're shooting you and you go behind a wall, you're going to get your shields back. They aren't getting those bullets back.
    -Attack from different angles. If one way isn't working, try a different side!
    -If someone is camping, they mine as well be gift wrapped. Campers are very easy to take out, and you could always use the extra help!


    Download Sandtrap infection Map-->http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116962618
    Download Infection Sandb Gametype-->http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116962602
     
    #1 patrickcanttype, Aug 1, 2010
    Last edited: Aug 5, 2010
  2. xXEnr4gedHoboXx

    xXEnr4gedHoboXx Forerunner

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    Congrats on your first post it looks good. Alright there is a problem with the link, it doesnt work, but after looking at the link i was able to determine the problem, at the beginning it says something like http://22%http:// and you have to delete this to get the link to work, which is pain if people are impatient or just computer illiterate. also you shoulkd include a weapon list and some gametype settings to give people a good idea of the map and game so they dont go in blind.
    Now on to your map. I like it, the multi-level idea is good. It gives humans a reason to move forward. Now there are some bumps that cause an airborne sensation that can be easily fixed.
    Major problems I Noticed:
    1. Whats to stop a human from camping at the bottom of the crypt entrence on that platform? There is only on way to enter and the zombies cant get up there from the ground.
    2. The next is the platform in the last level for zombies. Humans can easily get over there with buddy jump or a granade jump and camp the teleporters.
    3.The first level, while waiting for the man cannons its very easily camped as there is only one way for the zombie to get to them.
    How to fix them:
    1. Remove the weapons and place a man cannon or gravlift to force the humans off the platform
    2. Make the wall higher or take out the grav lifts leading up to the zombie platform.
    3. Just add a few more paths.

    Over all you have a goodmap and gametype. Take the things i have said into consideration and you will have an even better map. But otherwise good job and welcome to forgehub.
     
  3. patrickcanttype

    patrickcanttype Forerunner

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    Thanks for the feedback. I'll try to fix the link but I'll address the list first.
    1.Camping at this spot is not a good idea. I may not have put it in the description (SHAME ON ME) but zombies have shields and this is a very small platform with walls on all sides but one.
    2The teleporters are raised and there are 2 different teleporters that lead into the are to prevent camping. If a human jump over the wall, then they have no access to weapons and the zombies are just closer and will target them more quickly. Zombies can also get up to the platform from the ground.
    3. Once again zombies do have shields and more importantly humans have limited ammo. After a few zombies, humans will HAVE to use the man cannons to the next area.

    I really need to update my map description, which is obvious to me now. So thanks again for the feedback.


    EDIT: Also zombies can use a teleporter on the bottom level (on their platform) to get back up to the top level so humans can't stay on one level
     
    #3 patrickcanttype, Aug 2, 2010
    Last edited: Aug 3, 2010
  4. jakey babs

    jakey babs Ancient
    Senior Member

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    I tried it out with a couple of friends and we had some fun and there is this one kid always play with who loves to camp and he learned pretty quick that its hard to do. I like that because if you decide to camp alone you will run out of ammo or barley get any kills but if you stick to the group and push to the end you have a better chance of survival. It was fun and i cant wait to see what you can make once reach comes out
     

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