The Valley of Corrupted Gravity Jayson Traxus spent billions on Doctor Thayne`s anti-gravity nuke, thus distorting reality. The concept for this map was to have seemingly randomly placed and randomly oriented objects floating through the map. It may appear to be just a jumble of items, but it is perfectly navigable from one end to the other. The map works with every gametype except for VIP. Low base. You can pretty much jump into the back entrance from the snow. High base. The man-cannon chain will get you into the back entrance. Capture The Flag Territories Assault If you fall, there are many methods of a speedy redemption. Item List Weapons Battle Rifle x4 Shotgun x2 Sniper Rifle x2 SMG x6 Magnum x2 Plasma Pistol x4 Needler x1 Brute Shot x1 Spartan Laser x1 Machine Gun Turret x1 Gravity Hammer x2 Missile Pod x1 Fuel Rod Gun x2 Plasma Cannon x1 Carbine x4 Spike Grenade x8 Equipment Bubble Shield x2 Trip Mine x2 Regenerator x2 Deployable Cover x2 Overshield x1 Active Camoflage x1 Vehicles Mongoose x2 Banshee x1 Hornet x2 The map will be remade in Forge World when Reach is released. If you like it, I encourage you to follow my blog especially around the time of Reach's release. Download The Valley of Corrupted Gravity
The map mostly looks like a bunch of random iteams drop at random, which is what I know you were going for but I have seen alot of map like that an I do not really like that style.
as do i agree with you, he has set it up with most gametypes. Most peole don't really like these kinds of maps because they just look messy and out of place, its not really original because millions of people have done this stlye of map before. We all know you were just trying to make a good air battle type thing, but most of them don't play well. By any chance was tested by the testers guild. With all of your platforms none of them are merged, this can lead to very bumpy gameplay and no one likes bumpy on a competitive map do they.