Rogue Shaddo's Forging Techniques

Discussion in 'Off Topic' started by ShaddoBlade, Nov 30, 2009.

  1. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
    Senior Member

    Messages:
    1,229
    Likes Received:
    17
  2. R0FLninja

    R0FLninja Ancient
    Senior Member

    Messages:
    1,269
    Likes Received:
    0
    Nice, great tut. Way less sloppy then ghost merging, though this might take longer. Ill go try this out. Im kinda interested on Whats the soundtrack for the first vid?

    Thanks shaddo
     
    #2 R0FLninja, Nov 30, 2009
    Last edited: Nov 30, 2009
  3. Spawn of Saltine

    Senior Member

    Messages:
    1,227
    Likes Received:
    13
    Is there any way to make the annotations larger?

    Otherwise they look pretty long, but very accurate. If your gonna make a racetrack then These should be the ways to do it. not ghost merging.
     
  4. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
    Senior Member

    Messages:
    1,229
    Likes Received:
    17
    It might take a little longer, but it is more precise. It just depends on how you want to forge. The song is one of the YouTube AudioSwap tracks, "Violin Pop Thing" by MusicShake. If you click on "Statistics and Data" under the video on YouTube, it will tell you what the song is if the video uses AudioSwap. Or maybe it just shows me cuz I'm the author...

    No, but if you view it on YouTube, the video is larger, thus the Annotations will be larger. Or you can increase the Zoom of the internet window.
     
    #4 ShaddoBlade, Nov 30, 2009
    Last edited: Nov 30, 2009
  5. supertoaster

    supertoaster Ancient
    Senior Member

    Messages:
    172
    Likes Received:
    0
    Just an Idea, couldn't you use those "devices" that you use to build, hills, inclines, and general forging as braces for ghost merging? Seems to me it would be alot quick and would take only a couple of movements of the left analog stick. Anyways, thanks for the videos, only recently have I started making racetracks and Im focusing on Foundry rather than Sandbox as of right now, any tips for creating smooth banks and turns on Foundry? many thanks.
     

Share This Page