Higher Ground

Discussion in 'Halo 3 Competitive Maps' started by OnlyMaximumv, Apr 29, 2008.

?

What do like best about this map? (play it first please)

  1. the elevators

    13.3%
  2. how every action has a concequence

    26.7%
  3. the 3 floors

    33.3%
  4. i didnt it sucked

    33.3%
Multiple votes are allowed.
  1. OnlyMaximumv

    OnlyMaximumv Ancient
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    Higher Ground
    a map by OnlyMaximumv
    What the ancient ones have left behind we now fight over to the death. Quick get to higher ground to survive!

    And no its not on High Ground
    And no its not remake of High Ground

    Map is a smallish competitive map best for 2-6 players and is set up for any form of slayer or team slayer and assault (note that only multibomb setups work and they are very intense games as they are a race to the top)

    NOTE: always turn the custom powerup time to 0 in the menu to avoid turbo spartan/ elite

    This map centers around the main structure and its two elevators (activated by steping on the custom powerups). The main stratagie for this map is to stay on the high ground (hence the name)

    Weapons and equipment by floor
    top:
    1 sniper rifle (8 rounds)
    1 needler
    2 battle rifles

    middle:
    1 shotgun (6 shells)
    2 SMGs
    2 plasma rifles
    2 plasma grenades
    1 portable cover

    bottom:
    2 spikers
    6 spike grenades
    2 plasma grenades
    3 magnums
    1 portable cover
    1 bubble shield
    1 trip mine
    4 battle rifles


    1 rocket launcher (2 rockets 120 sec respawn)1 grav hammer (120 sec respawn)
    ^^ those are hidden and are very hard to get to and even harder to get out of
    Now for the pictures
    [​IMG]
    view from the left
    [​IMG]
    view of the right
    [​IMG]
    view of the center base room (leads to the big power weapons)
    [​IMG]
    view from the top floor

    HOW TO USE THE ELEVATOR
    step one pick up custom power up
    [​IMG]

    step 2 hold on!
    [​IMG]

    Hiding spots
    behind the pillar= good
    [​IMG]

    behind the forklift...
    [​IMG]
    not so good
    [​IMG]

    stratagies!
    the portable covers can save your life
    [​IMG][​IMG]
    just dont jump over them (he got stuck)
    [​IMG]

    the high ground always has the advantage so it is always fought over
    [​IMG][​IMG]


    BUT...
    if someone is really good at holding the hill
    you might need to get out the heavy artilery ;)
    IF you can get to it.
    [​IMG][​IMG]
    Maps
    [​IMG][​IMG][​IMG]

    Download Higher Ground

    View the best Kill from the Grave I EVER got (its on this map)
    I missed him at first but it bounced off the wall and fell onto him and stuck him

    i have play tested this map thougoughly and it plays great for 1v1 and 2v2 and can work with 3v3 but is is very crouded

    It should also be noted that everything you do from geting a weapon to geting up top can effect the oponents spawn for example if you kill a dude and jump down to get a new gun or grenades your oponent will probably spawn on the top floor or the other side leading to interesting games

    Forge techniques used
    interlocking
    save and quit
    imovable objects
    budget glitch
    gravity lift stuff
    resistance switch
     
    #1 OnlyMaximumv, Apr 29, 2008
    Last edited: Apr 30, 2008
  2. xxAl Capwnagexx

    xxAl Capwnagexx Ancient
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    Looks like a nice map with some good gameplay and a nice layout.
    I'm not worried about it, but the boxes aren't interlocked in some places.
    Things I am concerned about, however, is that the area seems VERY small, possibly a 1v1 or doubles map only?
    The elevator picture of it going up shows it sideways, which in some cases can cause the players shields to be depleted, making for an easy kill. Are there other ways to get up to the top? It might seem easy to camp on the top level if the elevators are the only way up. Maybe add a deployable grav lift somewhere to the player can get up wherever they want if a person is camping?
    Otherwise, if those 2 (potential) problems are fixed, great map!
     
  3. Pro NZ Assassin

    Pro NZ Assassin Ancient
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    Looks pretty good dude, a new creation
     
  4. darkmuse19

    darkmuse19 Ancient
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    i actually thought this was a remake of high ground until i read your post. is there any other way up the 2nd and 3rd floor other than the elevator? other than that nice use of interlocking and having 3 floors in your map

    alcapawnage sorry posted this right when you did
     
    #4 darkmuse19, Apr 29, 2008
    Last edited: Apr 29, 2008
  5. voivod84

    voivod84 Ancient
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    Wow, this looks like a very good, professional map. The only thing I am concerned about is the elevators. Do they play well and keep the game flowing? It seems as though once they get to the top there will be some impatience waiting for them to respawn.
    Edit: Dear God, I just got triple ninja'd.
     
  6. Norlinsky

    Norlinsky Guest

    No Interlocking!?!?!
     
  7. Pro NZ Assassin

    Pro NZ Assassin Ancient
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    OMFG it doesn't matter if theres no Fusion
     
  8. Norlinsky

    Norlinsky Guest

    OMFG calm down. I was kidding
     
  9. OnlyMaximumv

    OnlyMaximumv Ancient
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    yes there are ways up
    to get to the second floor you can take the stairs or jump up the dumpster
    and you can get to the top floor by jumping off a crate

    and yes there is plenty of interlocking
     
  10. Bottlecap

    Bottlecap Ancient
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    Nice dude! I was immediately interested by the pics and everything looks great. I love the layout and will definately download, q'ued.
     
  11. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    nice job with the elevator switch, and incorporating it into the map. Also, nice diagrams, I'll get back with more when I've seen it in action.
     
  12. Nemihara

    Nemihara Ancient
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    Tork232...Why was that necessary?

    This map looks interesting from the pics. Descriptions a little confusing, but I managed.
     
  13. OnlyMaximumv

    OnlyMaximumv Ancient
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    thanks for the positive feedback everyone i really appriciate it
     
  14. DRiSCOLL

    DRiSCOLL Ancient
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    looks like a solid map but can still be made better
     
  15. LXV Grizzly

    LXV Grizzly Ancient
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    The elevator looks severely flawed
     
  16. Knight Kninja

    Knight Kninja Ancient
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    some places look not very neat... but when i saw the words higher ground i though you meant it was a high ground reimagined type thing!! ah well... you should make shafts for the boxes to they go up smoothly
     
  17. Fly

    Fly Ancient
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    Gameplay is simply epic.
     
  18. Tex

    Tex Ancient
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    i ended up figuring it out, but it took a sec, the 3 maps showing 1st/2nd/3rd floor are kinda confusing...the elevator looks like it could use a shaft to go up (no innuendo you pervs out there), and besides that everything looks allright, btw, i like the deployable covers, they are always a nice touch to pathways :)
     
  19. Spec Op

    Spec Op Ancient
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    im new 2 forgehub but iv seen good maps and this is 1 of them u have my DL
     
  20. dented_drum

    dented_drum Ancient
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    Impressive looking map. Like some others have said, I'm only concerned about the playability of the elevators. Pulling them off for actual use in a map is somewhat noteworthy. I wanna DL and see if you did it. Looks nice, though.
     

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