spec ops revamped

Discussion in 'Halo and Forge Discussion' started by kilamanjara14izback, Jul 25, 2010.

  1. kilamanjara14izback

    Senior Member

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    Hello, I haven't posted or been on forgehub for about... a long ass time. The reason I have come back is because I am fed up with mw2(took me awhile) and so I have gotten into halo and blacklight. Well now that I have been on halo I have started a map that has to do with a game that I played a long time ago and it was made by someone on forgehub. When I get on a laptop(I'm on my droid right now) I will post a linkity to it.

    So how the game works is you are either spec ops or terrorist, or something like that. The spec ops have poor camo and are faster and can jump higher(this will come into use later). The terrorist are normal, slower but invincible and they have shotguns. The specops must assassinate them to kill. Howveer there is a thing known as the package which the specops can use to kill easier.

    The package consist of a custompower which allows you to have good camo and it has a sword and a radar jammer(terrorist also have 10 m, normal radar). The package is located up high to prevent terrorist to get to it. There is only 1 or 2 packages. They both have 2 ways to them. When I get to a computer and xbox I may add pics of what I have so far. Atm I have one setup for a package but I'm running low on money so there will probly only be one package. There are also flares and bubble shields scattered around to help the spec ops.

    This is what I have for a gametype so far.

    Humans(specops):
    Poor camo
    Black
    Plasma pistol
    100% speed
    100% gravity
    No grenades
    25 m, normal radar
    Normal shield and health

    Zombies(terrorist):
    No camo
    White
    Shotgun
    90% speed
    50% gravity
    No grenades
    10 m, normal radar
    Invulneralble

    CPU
    Good camo
    Black
    Sword(u pick it up)
    Radar jammer
    110% speed
    100% gravity
    No grenades
    25m,advanced radar
    Normal shields and health
    MAP LAYOUT
    The map is designed to have about 2 or 3 tunnels, as well as 2 teleporter doors to help not waste a lot of items to make hallways. And a few holes and spots for specops to get assassinations. There is hopefully going to be half in light and half in dark(its on the dunes.

    The map has been changed. I had to change it due to the size that I originally planned being too big. The map is now on foundry, I have the complete outside area done and the package spawn. I believe this one to be much cleaner aswell because foundry just looks sexy

    That's all, thanks for reading. Ill try to get a pic or 2 to show you size and and possibly an interior shot. -itdacrippledkid
     
    #1 kilamanjara14izback, Jul 25, 2010
    Last edited: Jul 26, 2010
  2. Devil95

    Devil95 Ancient
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    Can I take a look see, I can't understand.
     
  3. kilamanjara14izback

    Senior Member

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    Yeah sure, my gamertag is itdacrippledkid, send me an invite whenever.
     
  4. AnthraXe187

    AnthraXe187 Guest

    Can I try it out too. From what I understand, and from the non-stop messages you have been sending me, this sounds like something out of MW2 or Blacklight.
     
  5. Paranoia UK

    Paranoia UK Ancient
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    Theres actually already a pretty well down game type called spec ops over at forge-union.com. Although with Reach just around the corner im sure it wont be a problem.
     

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