What are you talking about, every object we know about is on there, and I recently added the Shade Turret, because I've been following Ferrix's Q&A.
I caught that it was confusing as well, I edited it. I meant to say in the picture. You state that it is a picture of all the items, however there are several items missing.
Oh, that makes a lot more sense. I'll update the first post to say that the picture includes most of the items found on Forge World's Palette.
I dont know if this has been said before, but uh, here we go. Epic win. I cant beleive you took the time to do all this while 'borrowing' your neighbors wifi lol.
Dude, when you're stuck in your house with nothing else to do because your IP's being stupid so you can't play Xbox Live, you start to do things that no sane person would do.
Oh i know. Over 65 hours of reasearch and typing there, including one massive 17 hour typing session and a 22 hour gaming session (both of those only stopping to eat and use the bathroom.) And i still couldnt get it good enough to make forging 201 bigger than two threads! GAH!!! Anyway this is nicely organized so ill give you props on that. I wish the objects were more suitably placed in the image so that i could photoshop them all into single pics for you. That way you could align all the pictures left super-tiny like and put all of the text right next to that. It could create some epic show-off visuals for your thread if it was possible.
Let's hope they load up some renders soon... Though I highly doubt they're thinking about adding 150 new images on top of the current 60+ they did today and yesterday...
I agree conker, we need individual picz but they aint gonna happen. I vote we get this stickied though, and once Reach comes out we make that ourselves. I plan on typing something huge for Reach, and i will probably use this as a sited resource many times within that. An object list, something we never had for H3, could be very useful if properly used.
I didn't get the chance to blow the candles out! Anyways, thanks for the support. I'm hoping on some more gameplay videos where they open up the menus so I can fill up more of these sections, if not, I'll probably have to wait for Bungie to announce the Object Palete themselves.
Also FFA spawn points vs team spawn points, but that might just be a custom option. Somewhere lies a 'spawn camera' but who knows what catagory that is.
I'd add spawns and objective items, but I'm sure all that's been changed since Halo 3, and it's more complex then you're making it. I said I'm making it as alike to the real object list as possible, and making up objects that I think are there is not part of this game...
Just a thought, but I'm pretty sure the way he worded it was "we have about 150 objects built specifically for ForgeWorld." Does that mean that objects that are common to other maps aren't included in that total? Are there possibly more than 150 total objects?
There might be the laser designator for human weapons as well. Not sure, no proof, but it isn't not confirmed.
Copy and paste from my thread. I don't know how much is already here, but you might find some new stuff. I was able to get a lot of stuff from the Gamespot Comic-con Panel (pausing every two seconds to get a look at what was on the list). Spoiler Object User Interface options: Weapons Human, Weapons Covenant, Armor Abilities, Vehicles, Gadgets, Spawning, Objectives, Scenery, Structure. Gadgets subsection: Explosives, Health station, Powerups, Man Cannons, One Way Shield 2, One Way Shield 3, One Way Shield 4, Special FX, Shield Door Small, Shield Door Medium, Shield Door Large, Teleporters, Toys, Lights. Toys subsection: Die, Golf Ball, Golf Club, Killball, Soccer ball, Tin Cup. Structure subsection: Building Blocks, Bridges and Platforms, Decorative, Doors/Windows/ and Walls, Inclines, Natural, Grid (2 available). Building Blocks subsection (possibly full list, only what I managed to see): Block 1x1, Block 1x1 Flat, Block 1x1 Short, Block 1x1 Short, Block 1x1 Tall, Block 1x1 Tall and Thin, Block 1x2, Block 1x4, Block 2x1 Flat, Block 3x3, Block 3x2 Flat, Block 3x2 Short, Block 3x3 Tall, Block 3x4, Block 4x4, Block 4x4 Flat, Block 4x4 Short, Block 4x4 Tall, Block 5x3 Short, Block 5x5 Flat, (All blocks had a limit of 99). Properties section: Team, Physics, Spawn Time, Advanced, Shape, Object Color. (Color can be changed on 1x1 block, probably all blocks). Physics: Normal, Halo 3 object physics; Fixed, once you let go, it stay exactly how you were holding it (floats); Phased, allows you to merge any object into another object or map geometry. Holding down on left stick allows you to go into a “slow camera” forging mode. Special tools section: Edit Coordinates, Reset Orientation, Rotation Snap (Off, 5, 15, 20, 90 degrees shown. I think they go in increments of 5 degrees.), Delete All Of These. Rotation snap: Change to what degree you want, such as 20 degrees, then every time you turn that object, it will turn in 20 degree increments. Reset Orientation resets the object to its normal position. Bridges and Platforms subsection: Bridge Small, Bridge Medium, Bridge Large, Bridge XLarge, Bridge Diagonal, Bridge Diag Small, Dish, Dish Open. (Note, this was what was shown, not all there is.) Buildings subsection: Bunker Small, Bunker Small Covered, Bunker Box, Bunker Round, Bunker Ramp, Pyramid, Tower 2 Story, Tower 3 Story, Tower Tall, Room Double, Room Triple. (Note, this was what was shown, not all there is.) Vehicle Mancannons. Two Way Node Properties: Team, Physics, Spawn Time, Advanced, Shape, Radius, Top, Bottom, Object Color, Teleporter Channel (“Alpha” is shown), Players (“True” is shown), Land Vehicles, Heavy Vehicles, Flying Vehicles (“False” is shown for all vehicles). (Teleporter size can be edited by adjusting the Shape, radius, Top, Bottom, etc. Vehicles can now go through teleporters by changing the telporter vehicles settings from “False” to “True.” Special FX Subsection: Colorblind, Next Gen, Juicy, Nova, Olde Timey, Pen and Ink, Purple, Green. (Note, this was what was shown, not all there is.) Lights Subsection: Light Red, Light Blue, Light Green, Light Orange, Light Purple, Light Yellow, Light White, Light Red Flashing (Slow and Pulsating light). (Note, this was what was shown, not all there is.) Armor Abilities Subsection: Active Camouflage, Armor Lock, Drop Shield, Evade, Hologram, Jetpack, Sprint. (They have their own in-game appearance, as well. Similar to the overshield, active camo, etc.)
Yeah, I've already got all those objects cuz I did exactly what you did. Pausing every time they opened up the interface. When I get Photoshop back, I'm gonna make a render out of the main object interface, unless somebody else is kind enough to do it for me.