Ascend

Discussion in 'Halo 3 Competitive Maps' started by H3C x Nevz, Apr 29, 2008.

  1. H3C x Nevz

    H3C x Nevz Ancient
    Senior Member

    Messages:
    707
    Likes Received:
    0
    Ascend
    By H3C x Nevz

    This is my first Forgehub Map, and I know I'm not great at Forge like some of you pros are out there, but I tried to do the best I could. I'd love any constructive criticism about the Map, or the Thread if I did anything wrong. The map works with any gametype. The Download link is at the bottom.

    Map Details
    • Map Name: Ascend
    • Recommended Party Size: 6 to 14
    • Supported Gametypes: All
    • Recommended Gametypes: Any form of SWAT, classic Team Slayer, Multi Flag, Team King.
    • Other Notes: Infection does not play well, the sides are not symmetrical, but are very even, and they do not give one team a distinct advantage. SWAT Variants are definitely the best to play on in my opinion. If you would like a variant of SWAT (SWAT Territories, Team SWAT Slayer, SWAT Neutral Assault) I have them all and would be glad to recommend one to you.
    Screenshots

    Overview
    [​IMG]

    Second Overview

    [​IMG]

    "Sidewinder Bridge"

    [​IMG]

    Team A Spawn

    [​IMG]

    Team A Sniper

    [​IMG]

    Team B Spawn (In the Corner Wall)

    [​IMG]

    Team B Sniper

    [​IMG]

    Midfield and Rocket Spawn

    [​IMG]

    The Vent (Vehind Team A Spawn)

    [​IMG]

     
  2. Norlinsky

    Norlinsky Guest

    I think you have some good ideas. A few things look pretty sloppy, but overall, it looks fun
     
  3. H3C x Nevz

    H3C x Nevz Ancient
    Senior Member

    Messages:
    707
    Likes Received:
    0
    Thanks! I know I'm bound to get plenty of "sloppy"'s, but hopefully that'll change over time.
     
  4. COMMANDERMATT1

    COMMANDERMATT1 Ancient
    Senior Member

    Messages:
    1,117
    Likes Received:
    2
    for your first forgehub map post it looks pretty good. and also the map looks pretty clean but maybe if you turned some of the bridges upside down it would look nicer but other then that it looks pretty good.
     
  5. Y35 <3

    Y35 <3 Ancient
    Senior Member

    Messages:
    3,010
    Likes Received:
    3
    somewhat sloppy, good idea, you just need to put your forging tallents to their fullest potential and make it a little bit cleaner overall
     
  6. OnlyMaximumv

    OnlyMaximumv Ancient
    Senior Member

    Messages:
    354
    Likes Received:
    0
    great first map!
    yeah i would also interlock some of the walls (small gaps)
    and the windows in the team a sniper pic look a bit crooked
     
  7. Fly

    Fly Ancient
    Senior Member

    Messages:
    512
    Likes Received:
    0
    this looks pretty nice
     
  8. H3C x Nevz

    H3C x Nevz Ancient
    Senior Member

    Messages:
    707
    Likes Received:
    0
    Thanks for all the feedback. Any feedback in terms of gameplay?
     
  9. xSharpshooter94

    xSharpshooter94 Ancient
    Senior Member

    Messages:
    3,072
    Likes Received:
    5
    maybe interlock a few more things and it will be perfect 99/100
     
  10. H3C x Nevz

    H3C x Nevz Ancient
    Senior Member

    Messages:
    707
    Likes Received:
    0
    Well, thanks, but considering you didn't download and it is about gameplay, I don't really consider that fair.
     
  11. LXV Grizzly

    LXV Grizzly Ancient
    Senior Member

    Messages:
    332
    Likes Received:
    0
    this does look pretty slop
     
  12. H3C x Nevz

    H3C x Nevz Ancient
    Senior Member

    Messages:
    707
    Likes Received:
    0
    Like I said, I'm looking to make it better, so if you have suggestions, I'd like to know... I know I'm not great at Forge yet, but I really think this map is good for gameplay, especially on SWAT.
     
    #12 H3C x Nevz, Apr 29, 2008
    Last edited: Apr 29, 2008
  13. RyaN58

    RyaN58 Ancient
    Senior Member

    Messages:
    27
    Likes Received:
    1
    looks like a preety competive map. i like it
     
  14. H3C x Nevz

    H3C x Nevz Ancient
    Senior Member

    Messages:
    707
    Likes Received:
    0
    Thanks. I'll be starting a new map that'll have that Forgehub feel with plenty of interlocking and hopefully come out well.
     

Share This Page