Fear of Heights

Discussion in 'Halo 3 Casual Maps' started by NlBBS, Jul 10, 2010.

  1. NlBBS

    NlBBS Forerunner

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    Fear of Heights
    Map: Sandbox, Crypt
    Players: 5-9
    You could try more but it might get crowded

    Story Time

    Zombies

    Ok story times over.

    Mission (Survivors):
    -Find weapons to help you stay alive during your perilous journey
    -Stay together, or die alone
    -Make it to the safe room before it's too late
    -Don't camp, zombies hate campers

    Mission (Zombies):
    -Use different teleporters to take you to various points in the level
    -Use the element of suprise to your advantage, bullrushing isn't smart
    -Use the tank, and stalker powerups to your advantage.

    Weapons:
    -BR x1
    -Shotgun x2
    -SMG's x1
    -Assault Rifle x2
    -Sniper Rifle x1
    -Rocket Lawnchair x1
    -Firebomb x1
    -Trip Mine x1
    -Radar Jammer x1

    Human Traits:

    You can survive three hits from a zombie.
    Your shields do not regenerate, so be careful.

    Zombie Traits:

    90% damage resistance.
    Spawn with sword


    And now, the moment you've all been scrolling down to get to.... the pictures.

    The zombie spawn Hub.

    How it Works:
    Teleporters take you to different locations in the map. Left is closer to the human spawn, the right is closer to the safe room.

    [​IMG]

    Human spawn (Hurray for Bungie Day)

    [​IMG]


    Small arory. All you'll find here are two AR's and a BR. Little ammo.

    [​IMG]

    A zombie drop window, close to the survivor spawn.

    [​IMG]

    The sewer area.

    [​IMG]

    Rocket Spawn (pretty, no?)

    [​IMG]

    Views of map (without walls)
    [​IMG]



    [​IMG]


    Safe room (Closed)

    [​IMG]































































    Hope you guys enjoy the map, part 2 will be done soon.

    Fear of Heights

    Heebie Jeebies
     
    #1 NlBBS, Jul 10, 2010
    Last edited: Jul 12, 2010
  2. Hogframe

    Hogframe Ancient
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    The funniest thing I've heard all day : D

    ...


    Just wondering, but could you show off more of the map? You say there is some "Room of Safety". Could we get some pictures of that, and anything else we might stumble on during our trip? P.S. Sorry if I just cut you off mid-post, which I more-than-less-likely did : P

    Anyways, the map looks damn nice. Not much I can say gameplay-wise though (Kinda hard to find a large party during midnight...), but I'll be sure to edit the gameplay thingamajig into this as soon as I can.

    Congratulations, Nibs from Ohio.

    Cheers,
    HarisSales.
     
    #2 Hogframe, Jul 10, 2010
    Last edited: Jul 10, 2010
  3. NlBBS

    NlBBS Forerunner

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    Glad you liked story time and no you didn't cut me off mid-post. I ran out of pictures, so ill try to get more later. About the safe room, you can kind of see it in pictures 5 and 6, but ill get a better one up soon.
     
  4. Battleman36

    Battleman36 Ancient
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    nice map man! very nice interlocking. i like that concept you got there. although could you put one more pic up there, of an overview? that would be nice.
     
  5. NlBBS

    NlBBS Forerunner

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    An overview would be kind of tough to do considering the length of the map... and I wouldn't be able to get an overview because the beginning of the map starts at the top of the crypt and is completely walled up.

    I should be able to get the pictures Harris asked for though. As for the equipment, its not hard to find them on your journey. I haven't hidden anything important that youll need to aid you in survuval. Except people have a tendency to not see rocket spawn, which is on the right hand wall once you can see the safe room.
     
  6. Mister man 1217

    Mister man 1217 Ancient
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    I cannot really tell that much fromt he Pictures so I will have to playa game or two on it to give a better perspective on the map.
     
  7. NlBBS

    NlBBS Forerunner

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    Alright, I added some more pictures, so hopefully that answers any questions you guys had about the map.
     
  8. xXEnr4gedHoboXx

    xXEnr4gedHoboXx Forerunner

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    love story driven infection games so when i hovered and saw that i was drawn to this map. looks impressive and i like the idea. the pictures you added arent showing some im depressed i would love to see the safety room. will dl and play tomorrow. looks fun and intense keep up good work.
     
  9. NlBBS

    NlBBS Forerunner

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    I'd appreciate some feedback on how you guys thought the map played out, instead of leaving these comments saying how you THINK the map will play.
     
  10. fluffyroks

    fluffyroks Forerunner

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    That is an awesome map I've been looking at this map and MONKEY LIKEZ WHAT HE SEE'S!!! Make part two right now. Hurry, Hurry, hurry.
    ---
    really go map DL'in now 4/5
    ---
    nice gameplay good job 4/5
     
  11. NlBBS

    NlBBS Forerunner

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    Glad you liked the first one. I'm not sure if i'll be able to finish part 2 before Reach since i'm working on a competitive map and a mini-game. I'll try though
     
  12. Fox21

    Fox21 Ancient
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    I played with four friends and it was amazingly fun. The map not only looks great but plays great but i did have some problems when i played it.

    Problem: Corner Campin Zombies / Fix: None/Be more alert/Honor rule
    Problem: Campin Humans / Fix: None/Honor rule
    Problem: Telaporter confusion / Fix: You order them left to right just took a sec to relize it
    Problem: Some weapons in the corners are harder to notice / Fix: Doesnt really need one; look around better/Make it more obvious

    Other then thoughs problems which arent major and are in a lot of infection games; i found this game fun as both the zombies and humans
     
  13. NlBBS

    NlBBS Forerunner

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    Glad you enjoyed the game.

    The "problems" you listed are really just things that you need to adapt to. I've never seen humans camp because they'll run out of ammo quickly and the tank will absolutely dominate them. About zombies camping corners, its more of a strategy. And zombies that do that are usually easy to spot because of the light from the sword.

    About the teleporters, it can be a little confusing at first. Hell, I still forget where teleporters 3 and 4 go and I made the damn map. It's important to get them down though, because thats the key strategy for zombies.

    I'm trying to get part 2 done while still keeping it like the original. Not sure ill finish it though.
     
  14. Fox21

    Fox21 Ancient
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    I know but thoughs were the only things that i disliked after playing:p. And like i said thoughs 'problems' are usually in infection games.
    I cant wait for the second one; speakin of which, is it starting where the last one ended?
     
  15. NlBBS

    NlBBS Forerunner

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    I tried making it appear as though the second takes off where the first one ends. The second one is being made on Foundry so it might be hard to make a comparison on appearance.
     

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