Sandbox MLG Depot v2

Discussion in 'Halo 3 MLG Maps' started by AoMUnknownV2, Jun 17, 2010.

  1. AoMUnknownV2

    AoMUnknownV2 Ancient
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    MLG Depot v2
    description - mlg Depot v2 is one of my best mlg maps so far, its one of my old mlg maps that ive uploaded on forge hub months ago and ive made mlg Depot like 1 year ago or 2 years ago and its pretty old. its one of my popular maps that everyone loved, now ive made it better than before. its all nicely forged out, and its smoothed out alot than the first version. the only thing that i didnt put on is oddball because too much objects are on the map. now the map is only 2v2 and i dont know about free for all, you can try if you guys want. for a free for all i would suggest 5 people or less. i hope you enjoy my MLG Depot v2.

    LINK - Bungie.net : Halo 3 File Details

    Weapons-
    Battle rifle x5
    sniper rifle x1
    carbine x2
    mauler x1
    grenades x4
    plasma grenades x4

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    #1 AoMUnknownV2, Jun 17, 2010
    Last edited: Jun 17, 2010
  2. Marcass2021

    Marcass2021 Forerunner
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    The Doors and Windows are freakin sweet, and i love the room where the mauler is.. sadly thats all i like about it, the basses just seemed boring when i played it. (sorry dude)
     
  3. Rho Fs

    Rho Fs 2x2 Forge Judge
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    I haven't played so I can't give real feedback about how it plays or what he mentioned about the bases ^^^. However, the map looks good from what I see. One thing I noticed that I don't really like all that much is the mauler. Im not sure how it plays in but I don't like the weapon holder. It really deters from the aestheticism of the rest of it. Maybe you could interlock it so you can see it but you still have the floating effect from the weapon. Otherwise is looks pretty cool. Good job. It seems like you put some good effort into and, if it plays how you like it then thats all that matters.
     
  4. Mister man 1217

    Mister man 1217 Ancient
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    The basic design is interesting. The asthetics are very cool. I am only concerned about the window areas, seems too cramped up which is not a good thing in MLG.
     
  5. BloodBender97

    BloodBender97 Forerunner

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    1. Not about the map.
    2. YOUR post wasn't very helpful.
    3. Dude, are you the map creator? No. Don't post for him.
    But sorry about backseat modding, couldn't help it.

    Anyway, I think that the map is very interestingly designed. The mauler spawn would have looked much nicer if the weapon holder wasn't that visible. The bases are slightly bland and I find that some areas are cramped, but it still looks decent. I would love to play an MLG 2v2 on it, but just that. This map doesn't seem like it would work with an FFA gametype.
     
  6. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Oh dude i know the feeling!

    Anyway, personally i reccomend that you say that this is for only the MLG 2v2, because it does not work very well in FFA. The spawns are messed up, its easy to camp, and most of it is too cramped for an MLG map. But still, its very nice and has some very well built structures.
     
  7. thehumangerm

    thehumangerm Ancient
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    I like the map but I am afraid that for anything not objective based it would just be one big camping fest. people standing behind blocks on catwalks with power weapons and sticky grenades to cheap kill who comes around the corner. Windowed rooms usually benefit from reasonable space due to there vulnerability to grenade spamming. I look forward to giving it a closer look.
     
  8. Berb

    Berb Ancient
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    man, im lovin it. my favorite parts of the map are the centerpiece columns (the ones with the powerups). ive played some 1v1, 2v2 and 3v3 on it. you are absolutely correct in saying that 2v2 brings optimal game playability, enjoyment or whatever. the point is, mlg depot v2 is a very good 2v2 mlg map
     
  9. E inglourious 3

    E inglourious 3 Ancient
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    AOM, I remember you showing this to me MONTHS ago! I can only imagine the changes that you put into it. Personally I loved the v1, and it remains one of my favorite doubles maps.

    For the v2, I remember back when there were problems spawning inside the tubes. I wish you took my advice for a catwalk up to the rocket-ship platforms, but that is your call. If nothing else, the map LOOKS a lot cooler than the v1!

    And for the mauler mention above, I find it very playable, and attention-grabbing (which is good, esp. for first-time playing)

    Congratz, and since we already played it, I will DL 4 keeps.
     

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