Sandbox 2 Fort

Discussion in 'Halo 3 Competitive Maps' started by sora0314, Jul 21, 2010.

  1. sora0314

    sora0314 Forerunner

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    2 FORT
    2 FORT is one of my first maps so sorry if it's kinda noobish..I am open to suggestions to make it better...Any way it is a map with 2 forts on each side and is to be played on mostly any flag game type but works better with 1 flag
    Download:Click Here

    Pics:

    [​IMG]

    [​IMG]
    Their is vehicles on both sides

    [​IMG]

    [​IMG]

    [​IMG]

    Building A V.2
    Upgraded so far:
    Sniper Tower
    vehicles
    Base/Red
    Base/Blue
    Added structure
     
    #1 sora0314, Jul 21, 2010
    Last edited: Jul 23, 2010
  2. cluckinho

    cluckinho Well Known
    Senior Member

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    Don't post a map if you don't have pictures, you can't just say they'll be up and expect people to download it. How to embed screenshots to your map thread

    EDIT: Thank you for adding pix, but this does need quit a bit of work. Use the forging 101 link combatgamer provided below
     
    #2 cluckinho, Jul 21, 2010
    Last edited: Jul 21, 2010
  3. CombatGam3r

    CombatGam3r Ancient
    Senior Member

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    This map looks far to plain. No structures, it dosen't really seem you put anytime into making this map. I would like you to check out this thread. Forging 101
     
  4. Zow Jr

    Zow Jr Forerunner

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    I am the first (certainly no the last) to say, NEEDZ MOAR INTRLOXS. The map seems very open and BRs and snipers will dominate (OH TE NOES I R TEH BR ASPOLDE) I reccomend you put more cover and add a lil more.... substance. I know this isn't all of the budget. U haz moar stuff so use it. Lol this is a nice attempt for a first map, I hope you take all these pieces of advice into consideration and make more maps.

    OMG where are my manners. Welcome to Forgehub.
     
  5. sora0314

    sora0314 Forerunner

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    Thanks guys for the advise i will start read the forge 101 section and will make better maps Thanks again
     
  6. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    I would suggest adding larger structures of more blocks so players can see all the way across the map, also so players are able to get on top of the structures to add more hight variation
     

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