Sandbox Sublimation

Discussion in 'Halo 3 Competitive Maps' started by jeprout, Jul 19, 2010.

  1. jeprout

    jeprout Ancient
    Senior Member

    Messages:
    36
    Likes Received:
    0
    [​IMG]
    Map Name:
    Sublimation v.F
    Canvas Name:
    Sandbox​

    Player Count:
    8-16
    Gametypes That Require:
    Multi-Flag
    Download Link:
    Sublimation

    Description:
    This is a huge map made on the middle stage of Sandbox made for Big Team Multi Flag.
    There is a long path in the middle surrounded by high pillar.
    The map is symetrical. and allow interminable fight.
    Battle Rifle still the best weapon here, then it could be insert in the gametype variant.​

    Weapons List: Number - Roload - Respawn
    Battle Rifle, 4 - 2 - 10
    Sniper Rifle, 2 - 1 - 60
    SMG, 2 - 2 - 10
    Plasma Rifle, 2 - 00 - 10
    Needler, 2 - 2 - 45
    Brute Shot, 2 - 2 - 45
    Rocket Laucher, 2 - 0 - 60
    Carabine, 4 - 2 - 10
    Mauler, 2 - 1 - 30
    Plasma grenade, 6 - 00 - 10
    Power Drain, 2 - 00 - 60
    Regenerator, 2 - 00 - 60
    Camo, 2 -00 - 90
    Perso, 1 - 00 - 45
    Ghost, 2 - 00 - 150
    Warthog, 2 - 00 - 180

    Creator Notes:
    Map Designed only for CTF

    Video:
    YouTube - Halo 3 Map Sublimation.wmv

    [​IMG]
    [​IMG]][​IMG]
    [​IMG]][​IMG]

    Download Link:
    Sublimation
     
  2. Meteor

    Meteor Ancient
    Senior Member

    Messages:
    258
    Likes Received:
    0
    Excellent, it's posted! Ok from what I have seen so far, my initial thought is that there is too much open space to the bottom right side of that overview pic. Also, why are the hogs positioned in such an odd way? Sweet jumps are cool, but being forced to take them isn't great for competitiveness.
     
  3. Mister man 1217

    Mister man 1217 Ancient
    Senior Member

    Messages:
    485
    Likes Received:
    0
    Simpily terrific! The whole map is just a beauty. The design done on the map seem so new an original. I will be sure to play a game ot two on the map.

    Also, what is the point of the Custom Powerup?
     
  4. xSoGx Grim

    xSoGx Grim Commander

    Messages:
    303
    Likes Received:
    2
    There she is!
    Good to see the final version up and on the thread.
    The point of the custom power up is whatever you choose it to be. You'll get it once you figure out HOW to actually get it. Im glad i got to test this map for the TRC and helped you make it more competitive.
     
  5. jeprout

    jeprout Ancient
    Senior Member

    Messages:
    36
    Likes Received:
    0
    I forgot to say thank's to:

    xSoGx Grim: to have made a great review of the map that i did send to Tester Guild and to help me testing it
    Sea Urchin
    steve 11thselby
    Oo iRoNy oO
     
  6. thehumangerm

    thehumangerm Ancient
    Senior Member

    Messages:
    28
    Likes Received:
    0
    Ascetically very pleasing yet people ten to to forget the huge walkable area outside the map. you could circle with the warthog for hours and stay alive or rape with the sniper. This map design needs boundaries. seems that simply standing on a warthog would get you a lot of unintended locations as well.
     
  7. jeprout

    jeprout Ancient
    Senior Member

    Messages:
    36
    Likes Received:
    0
    Well,
    It is sure that sniper's could camp on the limit of the map but it doesn't really matter because they would not have many people to shoot from their position. The action is in the middle of the map and no way to have a good angle with sniper's from the montain. For the warthog, i have tried few time to play the entire game with it and it was really hard to keep it running because of the powerdrain's and rocket's placed on the map. I guess you did not really tried it because those fact are easy to tell.
     
  8. TexasTuckers

    TexasTuckers Ancient
    Senior Member

    Messages:
    33
    Likes Received:
    0
    Well it seems like this map would focus on the Warthog a lot. All the way from the awkward way it is spawned to the fact there is a lot of open spaces where it could dominate the map. You did a great job forging all of the structures so i am impressed by that.
     
  9. xSoGx Grim

    xSoGx Grim Commander

    Messages:
    303
    Likes Received:
    2
    You would be surprised of the warthog gameplay. The map creates multiple natural choke points in the middle, here the driver has to slow down to fit the hog through in order to get to the other side. In these choke points it is very easy to ambush the vehicle. Same thing for the ghosts, you have to work for them to get them, but they do no good in the middle where there's a lot of cover and most infantry clashes happen.
     

Share This Page