Map Name: Sublimation v.F Canvas Name: Sandbox Player Count: 8-16 Gametypes That Require: Multi-Flag Download Link: Sublimation Description: This is a huge map made on the middle stage of Sandbox made for Big Team Multi Flag. There is a long path in the middle surrounded by high pillar. The map is symetrical. and allow interminable fight. Battle Rifle still the best weapon here, then it could be insert in the gametype variant. Weapons List: Number - Roload - Respawn Battle Rifle, 4 - 2 - 10 Sniper Rifle, 2 - 1 - 60 SMG, 2 - 2 - 10 Plasma Rifle, 2 - 00 - 10 Needler, 2 - 2 - 45 Brute Shot, 2 - 2 - 45 Rocket Laucher, 2 - 0 - 60 Carabine, 4 - 2 - 10 Mauler, 2 - 1 - 30 Plasma grenade, 6 - 00 - 10 Power Drain, 2 - 00 - 60 Regenerator, 2 - 00 - 60 Camo, 2 -00 - 90 Perso, 1 - 00 - 45 Ghost, 2 - 00 - 150 Warthog, 2 - 00 - 180 Creator Notes: Map Designed only for CTF Video: YouTube - Halo 3 Map Sublimation.wmv ] ] Download Link: Sublimation
Excellent, it's posted! Ok from what I have seen so far, my initial thought is that there is too much open space to the bottom right side of that overview pic. Also, why are the hogs positioned in such an odd way? Sweet jumps are cool, but being forced to take them isn't great for competitiveness.
Simpily terrific! The whole map is just a beauty. The design done on the map seem so new an original. I will be sure to play a game ot two on the map. Also, what is the point of the Custom Powerup?
There she is! Good to see the final version up and on the thread. The point of the custom power up is whatever you choose it to be. You'll get it once you figure out HOW to actually get it. Im glad i got to test this map for the TRC and helped you make it more competitive.
I forgot to say thank's to: xSoGx Grim: to have made a great review of the map that i did send to Tester Guild and to help me testing it Sea Urchin steve 11thselby Oo iRoNy oO
Ascetically very pleasing yet people ten to to forget the huge walkable area outside the map. you could circle with the warthog for hours and stay alive or rape with the sniper. This map design needs boundaries. seems that simply standing on a warthog would get you a lot of unintended locations as well.
Well, It is sure that sniper's could camp on the limit of the map but it doesn't really matter because they would not have many people to shoot from their position. The action is in the middle of the map and no way to have a good angle with sniper's from the montain. For the warthog, i have tried few time to play the entire game with it and it was really hard to keep it running because of the powerdrain's and rocket's placed on the map. I guess you did not really tried it because those fact are easy to tell.
Well it seems like this map would focus on the Warthog a lot. All the way from the awkward way it is spawned to the fact there is a lot of open spaces where it could dominate the map. You did a great job forging all of the structures so i am impressed by that.
You would be surprised of the warthog gameplay. The map creates multiple natural choke points in the middle, here the driver has to slow down to fit the hog through in order to get to the other side. In these choke points it is very easy to ambush the vehicle. Same thing for the ghosts, you have to work for them to get them, but they do no good in the middle where there's a lot of cover and most infantry clashes happen.