Sorry, but they made this game to compensate for the noobs buddy, They removed the BR and replaced it with a difficult to use DMR, then made all of the power weapons more powerful and even gave a few of them tracking and multiple shots and stuff, then took out the fun gametypes like snipers and swat and MLG. /rant
Snipers and swat is gonna be in the final game, but im not sure about MLG. It was called ... "Pro" in the beta...
woah woah woah. Snipers and Swat and MLG are all returning. The weapons were all balanced out this time, the proper way. In halo 3, every weapon was weak as hell, so no one used them. A game shouldn't focus on one weapon every match. The DMR is the perfect answer for what the game needed.
I freaking love the new ghost! I got a run of 4 double kills the first time I hopped on it. It seemed like I barely had to brush the guys to splatter them, no more guess-work on whether or not I'd get the kill. I hope it's exactly the same in the final; if people don't like it, armor lock me, amirite?
Wel, not exactly. This thread isn't about the ghost in the beta, which had unlimited boost. This is about how the ghost now has limited boost... Pay attention buddy
My mistake. That's fine with me as long as the splatter characteristics are maintained. Honestly it could have been a little cheap, otherwise, so I don't mind this.
If you like halo 3, you will love reach. If you dislike or dont care for halo 3, you still might like reach