Invisible Predator/Manor

Discussion in 'Halo and Forge Discussion' started by Eftz3, Jul 16, 2010.

  1. Eftz3

    Eftz3 Forerunner

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    This will probably be my 4th map submitted to forgehub.com, but this time I would like to know what the community thinks of my map and what I need to change first. I would like to say that I feel that I am getting better at merging. However, I still am putting my walls slightly above the ground from time to time.

    Alright on to the map:

    This map was originally going to be only for infection. This changed as the map evolved. I realized that I had not made it as cramped as I had originally wanted. I haven't sent my map to the testers guild, and I don't understand why I should, since I made the map with the intention of players having the whole of the crypt to move around in. If someone gives me a reason why this map should be tested I will send it in.

    History:
    The name of the map "Invisible Predator" comes from one of my friends, who is much younger than me. I played a game on the map with him and thats what he said I should call it. My name for the map ("Manor"), comes from about four years ago when runescape was around. I, when I was making the map, was trying to base it off of the "Draynor Manor".

    Gametypes it supports:
    At this point I know that the map supports 4 player FFA. It also supports 2vs2 Slayer (possibly more). And a 1vs1 CTF. But this is the only GTs that I was able to play with friends. I have it set to play:
    CTF
    FFA Oddball (4 players at this point)
    Team Oddball
    Team Slayer
    FFA ( 4 players)
    Infection (2 zombies if it matters)

    Give me a few minutes to get some pictures.

    BTW: If I didn't tell you already I am trying to map it look like the building is collapsed, rotted, collapsing and rotting.

    [​IMG]

    View of the steps leading up to the second floor. Also part of the area my friend's "friend" screwed up when I invited them to the game. (It was a custom game lobby and then I switched it to forge to the extra ghost merged pieces. They came after I had gone into forge.)


    [​IMG]

    View of the dining area, with a collapsed window
     
    #1 Eftz3, Jul 16, 2010
    Last edited: Jul 17, 2010
  2. PILGRIM

    PILGRIM Ancient
    Senior Member

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    Every map that gets submitted should go through at least some proper testing. The best way to have this tested is through the testers guild. You should do this to make sure the map plays right and that there isnt any flaws involving escapability.
     

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