eXodus

Discussion in 'Halo and Forge Discussion' started by Stevo, Jul 13, 2010.

  1. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    My new map eXodus is currently about 45% 95% complete and will be my last map before Reach comes out...

    The map will hopefully currently supports:
    Team Slayer
    Multiflag
    King of the Hill
    Oddball
    Assault
    Juggernaut
    VIP
    Multi-team

    It will have variants for:
    REGEN King + Ball
    MLG Team King
    MLG Team Slayer

    The map itself is built entirely on the decorative markings made by bungie in the crypt. The only items NOT on these markings are the 4 stone bridges that provide a jump up to each base and provide a small amount of cover from cross map shoot outs.

    Hope you guys like it...

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    Pictures

    [​IMG]

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    #1 Stevo, Jul 13, 2010
    Last edited: Jul 22, 2010
  2. CaptnSTFU

    CaptnSTFU Ancient
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    Dude that looks sweet, i don't know how your gona go about a middle piece though, maybe something hanging?? Anyway it looks really epic i just hope you come up with some kick ass stuff for the rest of it.

    NVM just read the X shaped part haha, well maybe they will have to be flat V's instead of actual bases with some random top cover?
     
    #2 CaptnSTFU, Jul 13, 2010
    Last edited: Jul 13, 2010
  3. Mister man 1217

    Mister man 1217 Ancient
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    This does look pretty sweet man, lol. Are those going to the the two bases for the Red and Blue team? Then I am guessing you are gonig to put stuff aorund the bases right.
     
  4. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Nope... andd...

    Nope.

    The bases you see in the pictures are neutral bases that house a power weapon each and provide a series of different ways to commute to the opposite side of the map with varying levels of cover.

    The red and blue base which will be at the other two walls (again in a triangular shape) is also ground level + upper level + access to roof, although in general. The main bases are much smaller.

    Weapon layout is yet to be concluded, but as of now, it has a sniper in Gold, and a rocket launcher in Purple
    ---
    Just finished the first version of the map. It's taken me ages :(

    I just need some testers now to see what weapons work. I've currently overloaded the map with weapons and equipment.. but here goes.

    Weapons:
    1 Rocket Launcher
    1 Sniper Rifle
    8 Battle Rifles
    2 Carbines
    2 Needlers
    4 Plasma Pistols (2 are decorative)

    Equipment:
    2 Regenerators
    2 Bubble Shields
    2 Power Drains
    1 Gravity Lift
    1 Overshields
    8 Plasma grenades

    Vehicles:
    4 Mongeese ;)
     
  5. Meteor

    Meteor Ancient
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    Bases look fantastic, great, original idea. As for the X shape of the surrounding walls you mentioned, perhaps consider leaving a few gaps/lower sections of wall towards the "center" of the X (obviously still blocking it off further back) so that you do not entirely block the across map lines of sight?

    That's probably quite hard to understand haha.
     
  6. Spawn of Saltine

    Senior Member

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    I'm slightly confused now...Did you delete the bases? or are these pictures older than the map I played on?
     
  7. Stevo

    Stevo Drunken Bantersaurus Rex
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    Lol nah... those arent "bases" those were the centre structures you spawn in that housed rockets / sniper

    Its change.. theres now no ramp to the centre to get up top on those sections, its replaced by a door. Theres a shotgun placed at the edge.. I'll re-upload new pictures.
    The actually bases changed slightly.. in the sense i merged two coloured columns into the edge, it stops it from appearing as open as they were.
    Had a quick game of crazy king and oddball on it.. Gameplay seems to be alot better. Still... could do with a 3v3 test.

    New weapon and equipment list:

    Weapons:
    2x Sniper Rifles
    2x Shotguns
    8x BR
    4x Carbine
    4x SMG
    4x Plasma Rifle
    4x Plasma Pistol

    Equipment:
    1x Grav Lift
    1x OS
    1x Regen
    1x Power Drain
    2x Bubble Shields

    Gametypes:
    Slayer
    CTF
    KOTH
    Ball
    Territories
    Assault

    Juggernaut and VIP have spawns placed, but I don't think it'd suit very well..
     
    #7 Stevo, Jul 16, 2010
    Last edited: Jul 16, 2010
  8. Spicy Forges

    Spicy Forges Ancient
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    STEVE IT LOOKS EPIC!!! I'll help test when I'm back
     
  9. Stevo

    Stevo Drunken Bantersaurus Rex
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    thanks dude :)
     
  10. Solo

    Solo Ancient
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    Might I suggest a name change for your fine map? I have a pretty well known map named Exodus recognized both here at FH as well as the MLG forums. I would just like to avoid any discrepancies. It's link is in my signature. ;)
     
  11. LD

    LD Ancient
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    Ture, that was my first thought when I saw the Thread title

    Anyway the Maps concept looks really interesting, I hope I can join the testing
     
  12. Stevo

    Stevo Drunken Bantersaurus Rex
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    You can in 5 minutes lol :p

    Solo: I would change the name, but it's intentionally spelt differently. eXodus not Exodus. With halo 3 reaching its primetime end, many maps have been named similarly and eventually there will be very few names left before people start calling maps Egg, or Fruitloaf.. because everything "original" has already been taken. They're also built on different maps so there shouldn't be any confusion between the two in fairness. So Sorry, but I'd rather keep the name as it stands.
     
  13. AnthraXe187

    AnthraXe187 Guest

    When we played on this it was a load of fun! Very well made and well thought out, good job. I almost beat you, you sneaky ninjanaught you!
     
  14. Stevo

    Stevo Drunken Bantersaurus Rex
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    lol thanks.. you find any bad bits? Besides a few bumps here and there from Earthquake effect?
     
  15. AnthraXe187

    AnthraXe187 Guest

    Ummm, not really. everything seemed to be very smooth and cleanly made. except for the bottoms of the two bases with the angled walls in the first picture. If you could extend those out it would be easier to go from the bottom to the top of those bases easier.
     
  16. Stevo

    Stevo Drunken Bantersaurus Rex
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    Haaa!! not a chance! :p
    They have to be like that for gameplay sake. Tis like the jump thing on MLG onslaught using the doors, it's a quick way up, but trickier than the ramps. You'll just have to time you're jumps better :p
    ---
    New Pictures for you kiddies ;)
     
  17. B3NW

    B3NW Ancient
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    I love what you have done with the middle of the map! I did think it was a bit plain and needed something there. Is it still possible to easily drive the mongoose under the bridge?
     
  18. Stevo

    Stevo Drunken Bantersaurus Rex
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    Mongooses are no longer on the map. They weren't really used except for messing around on really. I only ever used them on territories to get to the enemies first territory while people were battling it out for the central territory, but other than that, they were pretty useless.

    Cheers b3nwiva3 ;)
     
  19. Spicy Forges

    Spicy Forges Ancient
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    The map now looks pretty awesome. Ill have a go at regen king on it sometime.
     
  20. ZANDER1994

    ZANDER1994 Ancient
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    Definitely far better than average. The bridges are mighty sexy, especially how you can enter the side base by going under them. I really don't think you'll have any problems with design. The only thing that could make this map unsuccessful is weapons, spawns, or objectives. I would focus on that.
     

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