Sandbox Veranda

Discussion in 'Halo 3 Competitive Maps' started by TantricEcho, Jul 14, 2010.

  1. TantricEcho

    TantricEcho Ancient
    Senior Member

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    Map Title: Veranda
    The Sewers beneath this tranquil grotto are alive

    Hello good Forge Hubbers. I am TantricEcho and I have been quietly stalking you on this forum for the past year and a half. This is my first post and first decent map (I think so anyway) so bear with me. This map began life about a year ago, I had an idea for a map that consisted of two identical halves, this is one of those halves that I salvaged when I ran out of budget. I am extraordinarily proud of this map and I have spent an enormous amount of time on it. It is best played with either 2 v 2 slayer, one flag or assault. Please review, criticism is welcome, both good and bad. I'm sure there are things I have to fix on this (spawns, capture/bomb points.) If you find a way out of the map PLEASE NOTIFY ME ASAP.

    Anyway, the map consists of an upper, open area with a center structure. Shield walls keep you from blasting each others faces in when you spawn. It's an interesting feeling when you spawn looking at your opponents. In this part there is a tower complete with a rocket launcher, two entrances to the sewers (more on that later) and an entrance to a pretty hallway.

    If you so desire, and I highly recommend you do, take a stroll through the pretty hallway and you'll end up in the sword room/ overshield warp room. This room has a lovely view of the dunes and is complete with a sword (imagine that) and a warp to a jail cell that is packed with an overshield and a power drain.) Also in this room there is another access to the sewers.

    Moving on to the sewers. However you decide to get down there, you will find a grav lift, the overshield jail (though not accessible form the sewers), a shotgun cache and the hidden access to the ramp leading upstairs.

    Pictures say a thousand words.

    Download Map

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    An overview that does not do the map justice.

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    A pretty side view that has nothing to do with the playable area of the map.

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    "Red Spawn" The pallets cover the holes to the sewer.

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    "Blue Spawn" it is a small map indeed. Again, pallets over the sewer hole.

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    View of the pretty hallway from the sword room. Take a right at the BR and you'll be near blue spawn.

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    View of the sword room and pretty hallway entrance.

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    Another view of the sword room, this time with the sewer access.

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    The area shown in this picture is directly beneath the slit walls seen in the 'red spawn' picture. The small hole on the bottom is where you come out of the sewer access seen in the previous picture. The larger hole above is where the shotgun is housed.

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    Overshield jail. Left at the spike grenades takes you to the hallway seen in the previous picture.

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    Grav lift is stored here (beneath the center structure). I am representing the Dino's until Halo: Reach launches.

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    Utilizing the grav lift correctly to enter 'Red Spawn.'

    Please download (link at top), review and throw me some suggestions.

    Thanks.
     
  2. sum1youdontknow

    sum1youdontknow Forerunner

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    Hello I see you are new-ish here ^.^ just kind of looking around here like me but I really don't post here that much =/. Your map looks very nice with the sewers and the jail cell (GOOD JOB) but here are a few things i think would make this map a lot better:

    In pictures 3 and 5, the ground looks like it could be bumpy so if it is please make it smooth with interlocking. That can really disrupt game play.

    The sword is a power weapon, and this is a small map as you said, so if that is the focus then (guessing it it) you should make the place where the sword is as nice and aesthetically pleasing as the rest of the map. It just looks weird with a weapon holder hanging on the wall and an energy sword in it. I would suggest making a resting place for it or put the weapon holder in the wall so you cant see it.

    In the second to last picture there are 3 fusion coils and they are kind of not put together (bugs me) but you only need 2 to kill a person.

    I don't know if anyone cares but it looks like if you get a 3 man head-jumping thing going on then you can get out of the map.

    In the third to last picture the spike grenades are slightly off (straightness bugs me always)

    It also seems as though you have plasma and spike grenades. From what I noticed, that is kind of taboo around here. It's one or the other. 0.o lol

    Also there are not many frags in your pictures so i guess there's not many in your map?

    A weapon list always makes things better =)

    Sword-->Overshields-->Power drainer? 3 power weapons like that in a row? (I consider them power weapons)

    Those things might seem like a lot or like I'm being rude and stuff like that, but i am just giving you *suggestions*.

    Don't get me wrong, your map is quite good, but there are a few things that might lower it from an amazing map to a good map.

    I don't care too much about aesthetics to write anything about them really.

    4/5

    Good job!

    P.S. I think (team) slayer is the only thing this is meant for. Maybe you could make it slayer only to get back some money and use it to make aesthetics better. (I don't care but most people do)
     
    #2 sum1youdontknow, Jul 14, 2010
    Last edited: Jul 14, 2010
  3. v0ltecpr0

    v0ltecpr0 Forerunner

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    "if you get a 3 man head-jumping thing going on then you can get out of the map`
    Neh no one cares about that -.- , like 99% of all the people dont even know that trick so.

    And about the map i think it looks pretty cool, the jail and the sewers and stuff. And about the bumbyness of the map, you always got people complaining about that so i wont worry too much about that ;) And about those power weapons as long as you keep them some yards from eachother theres no need to worry ;) Good map though m8 keep goin!
     

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