Yes, I am aware Halo 3 is breathing it's last breaths, but this is a LONG overdue guide, and who knows, there may be some people who refuse to conform to playing Reach. How to Colour Code Boxes in Halo 3. Contents: Introduction Quick Reference Guide Descriptive Guide Outro. Ever wonder just how a map on Avalanche, Blackout, Longshore, or any other map with large immovable Traxus boxes is colour coded? Well, Lucky for you, I was bored today, so here, have this guide Quick Reference Guide Construct whatever you're making with the coloured boxes: Complete all (or a decent amount) of your structure, save your map, quit, and start your forge session up again. Your structure's boxes will have shifted colours, delete unwanted colours. DO NOT TOUCH CORRECT COLOURED BOXES. Re-forge the missing boxes into place. Save, quit, restart. Repeat until all your boxes are desired colour. Descriptive Guide Construct whatever you're making with the coloured boxes: If you're making a wall, create either all of it, or a good portion. Don't bother colour coding your structure at this point, focus on completing it. Save your map, quit, and start your forge session up again. Now you'll notice (you may not, it's not that substantial of a change) that all of the boxes have shifted colours. At this point those colours are permanent. They will never change their colour again, UNLESS, however, you grab them and replace them. (To realign it or something of that nature.) Why this happens we are unaware, just a little thing with Halo 3's forge. Diagram - [r] - red box, - blue box, [g] - green box [*]If your initial structure (we'll say a wall for examples sake) was originally coded as such: [r][g][g][r][r][g] [*]Upon saving and quitting it may have shifted to: [r][g][g][r][r][r] [*]NOTE: There is no method to the madness, red doesn't always turn green, green doesn't always turn blue. It's completely random, and the boxes sometimes don't even change colours at all. [*]Delete all unwanted colours from your structure, replacing them with new Traxus boxes, and repeating the process up to this point. Upon starting up your new session your wall will be that much closer to being colour coded. [*]Repeat the process until you're map is the most colour coded map in the history of Halo 3. Hope that helps! Any questions or concerns, feel free to throw them at my face.
THERE HASNT BEEN ONE OF THESE YET???????????????? Lol anyway nice job Nox, now i can stop explaining i in detail almost twice a day Also, check the first sentace of your introduction. "Ever wonder just how a map on Avalanche, Blackout, Longshore, or any other map with large immovable Traxus boxes is color coded?" You missed a couple words.