Sandbox Quarry

Discussion in 'Halo 3 Competitive Maps' started by Doomsdale, Jul 12, 2010.

  1. Doomsdale

    Doomsdale Ancient
    Senior Member

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    [​IMG]

    Quarry

    *DISCLAIMER*
    I made the structure of this map a year ago. There are several aesthetic flaws to be seen/felt. Posts critiquing bumpiness are redundant and of no use to me as I've long past that problem.

    DESCRIPTION
    With that said, I will continue on with the details. I did make this about a year ago and never published it. I dug it up and thought it might have some worth if I spruced it up a little bit, however, I did not want to completely remake it because I have other things to do.
    The map is a giant pit that narrows down into the crypt that leads to eventual death. Tunnel likes structures are built around this pit symmetrically. It should support all gametypes.
    Suggested party size: Up to 10 people.

    PIKCHAURES
    [​IMG]
    Blue Base

    [​IMG]
    Overshield suspended over pit of doom

    [​IMG]
    Sniper's arch above Red Base

    TECHNICALITIES
    Weapons
    2x Assault Rifles
    2x Battle Rifles
    2x Needlers
    2x Plasma Pistols
    2x Pistols
    2x Spikers
    2x SMG
    2x Shotgun
    1x Sniper Rifles

    Equipment
    4x Plasma Grenades
    4x Frags
    2x Firebombs
    1x Bubble Shield
    1x Power Drain
    2x Regenerators
    1x Overshield

    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    >>>QUARRY MAP DOWNLOAD<<<
    ^^^^^^^^^^^^^^^^^^^^^^^^^^
     
    #1 Doomsdale, Jul 12, 2010
    Last edited: Jul 12, 2010
  2. The Nasal Abyss x

    Senior Member

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    Putting a sniper at one of the highest points of the map in one of the quickest ways to make a map unbalanced and frustrating. I also see a couple walls that act as bridges that you would have to jump up to, breaking flow. (redundant, but necessary.) It also looks quite cramped, is there a suggested party size? I'm also trying to be as constructive as possible, but I'm not good at that, so I may sound harsh.

    Also, when you go to make your post, please, keep us classic style Forge-hubbers in mind. I can't read your headers due to them being white.
     
  3. Mister man 1217

    Mister man 1217 Ancient
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    It is a very interesting design, you did not ever say how many people it could suport so I would guess maybe like 2-6 people. I really suggest that you go back and merge alot of the objects placed on the map, to get rid of unwanted bumps, and it just makes a map look so much better.
     
  4. Combat P3nguin

    Combat P3nguin Ancient
    Senior Member

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    i agree i downloaded before and it was quite bumpy, go back and merg andmake it smooth, also this is a very interesting map.
     
  5. Doomsdale

    Doomsdale Ancient
    Senior Member

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    Hmm, I didn't think the sniper would be that much of a problem seeing that there isn't a whole lot of open spaces to camp. Did you try this out before you said it was campable? As far as jumping goes, I thought it would work fine as if you really wanted to get up there that you would need to get out of the flow. Lastly, what do you mean classic style? Are there people using a different browser or something that makes the white unreadable?

    To the others: Thanks for reading the topic and being redundant. >_>
     
  6. xSoGx Grim

    xSoGx Grim Commander

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    Nothing wrong with digging up old projects. Personally I ignore all the weapons and look at the architecture first. Overall this is a great map concept, you could fix up some bridges and bumps here and there. As for 10 ppl, i would keep this to a 4v4 max. Good stuff, I like the fact that it's all gametype friendly
     
  7. lVlr Me 2

    lVlr Me 2 Forerunner

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    This map looks like it took a while to make. But if it isnt merged to look nice then what is the point? I'd say merge all the items in your map and then post one.
     

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