Grav Lift Time extension?

Discussion in 'Halo and Forge Discussion' started by o0 IMatt 0o, Jul 8, 2010.

  1. o0 IMatt 0o

    o0 IMatt 0o Forerunner

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    I am working on a map, and I am making a switch (with two grav lifts and a fusion coils). However, I would like the time on the grav lift to be extended. Is there anyway for me to make it so the grav lift doesn't spawn after three minutes? I really need help with this and any advice owuld be highly appreciated. Thanks.
     
  2. cluckinho

    cluckinho Well Known
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    Sorry, but their isn't a way
     
  3. WWWilliam

    WWWilliam Forerunner

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    I had a way figured out before can't remember it, I'll edit if I can remember. Good luck.
     
    #3 WWWilliam, Jul 10, 2010
    Last edited: Jul 10, 2010
  4. Spicy Forges

    Spicy Forges Ancient
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    There was a way to do it with a hornet but I dont think it would work with a grav lift.
     
  5. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Grav lifts are falling objects..
    Place gravlift above kill ball on 2m30s respawn time..
    grav lift spawns at 2m30..falls into ball and gets owned.
    Place man cannon above killball at 3m, new grav lift spawns after 5m and launches off killball into position.

    Intergrating that into switch mechanisms is a different matter and will probably require 3 or 4 different events and run time minimums setting.. trial and error might win you this one kiddo
     
  6. Mister man 1217

    Mister man 1217 Ancient
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    Your talking about the Hornet Drop system in the Asset Canvas map, right?
     
  7. B3NW

    B3NW Ancient
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    Send me an FR on live, I will try help you out :)

    <-- GT
     
  8. MetaWaddleDee

    MetaWaddleDee Ancient
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    [​IMG]

    The lift doesn't spawn at the start, and when it comes the first time, it kills the coil and itself, but the coil doesn't come back...
     
    #8 MetaWaddleDee, Jul 11, 2010
    Last edited: Jul 11, 2010
  9. R Richard P26

    R Richard P26 Ancient
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    Not quite, coil falls hits the gravity, wave? pillar? what ever it's called and rolls away
     
  10. MetaWaddleDee

    MetaWaddleDee Ancient
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    those boxes are individual panels
     
  11. Vyctoriouz

    Vyctoriouz Ancient
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    No Meta is definitely right here. The grav lift throws the fusion coil against the wall above, destroying itself and the grav lift. Then the next time the grav lift spawns, the fusion coil won't be there anymore so it will stay spawned. I have tried it on an earlier map and it does work.
     
  12. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Alternatively..
    If the maps in a skybox, have it placed over a hole, it spawns initially, falls through the hole, and dies. Shortly afterwards, a weapon holder spawns, so when the next grav lift spawns the weapon holder prevents it from falling down the hole :)
     

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