Dogfight By: JPeloquin218 Dogfight is a sky combat like Slayer Game. Eash team is given 4 flying vechicles, 2 Banshees, 1 Transport Hornet, and 1 Regular Hornet. They game should only be played iwth 6-8 people to keep the game interesting, fun, and functional. There are 5 rounds in the game with you only haveing one life per round. The Team with the highest score at the end of the 5 rounds wins! The following traits are on furing the game. (V2 of the Gametype) Damage Resistance: 150% Damage Modifier: 75% These setting are on to make the sky battle more interesting and longer rather then a quick game. YouTube- Halo 3 Forged Map - Dogfight Sky Download Map here Download Gametype here (V2)
Hmmmmn.... very simple I remember wanting to do this when Sandbox first came out but I never bothered with it. But overall it looks fun but it might get boring after a while. But I shouldn't really say that as I haven't played it yet so I will dl it and see what it is like
Hmm...This definitely looks fun, and it's way better than any of the other "Dogfight" maps out there. The only real piece of advice I could give you would be to take the entire map, and move it up a little bit so that people don't die as soon as they go downwards slightly. Trust me, I know how annoying it can be to lose a fight simply because you flew too low. : P ... Anyways, I'd also recommend you make this a one life game. Somehow, this just doesn't seem like it would be any fun with constant respawning. A one life game with multiple rounds would be able to make the game as fun as possible for as long as possible. Well, that's all the advice I have for now. Take it however you want. Cheers, HarisSales.
Awsome game! Your game has inspired me... so i was wondering if i could use this map to create another on similar map with a different game type
i've been trying to make a dogfight minigame since the first day the mythic disk was out but i could never get the game type right. what gave you the idea for the one life per round because i think that's a great idea. Good vs. Evil
That's exactly what he did, if you read the description... And this is actually very simple, not just simple. Not that I don't like it, because I do (I actually got Crimson Skies so then I'd get to have some dogfights). There shouldn't be giant mountains blocking your view unless your on the ground. And I say that if you are getting a blocked view because your behind a mountain, you shouldn't be flying so low Anyways, how long does each round last (on average with fighting, not the round limit)
Where? I didn't notice this anywhere in the description. Also, I believe the mountains were put there to add a LOS blocker, which would greatly improve the gameplay. I don't know why you're so interested in realism when you're already on magic stone platforms floating over an invisible death-floor on a desert wasteland surrounded by giant turrets. The "mountains" should stay, my friend. EDIT: Just found the "One life thing"...I think I may have read this a bit too fast...: P I apologize, Peloquin. Cheers, HarisSales. (P.S. sorry I didn't check the Gametype out yet...My X-box is acting wonky, so I couldn't really tell it was one life only : P. Also, the dude in your video somehow respawned?)
I think you confused yourself. When he died in the 1st round it started a new round, not respawn. Also, I meant giant mountains on Crimson Skies, if you thought I was talking about a giant mountain on the map. IMO, they didn't improve gameplay for me.
Also, I noticed that when you spawn by the Hornets, the passenger seat is closer to you than the actual cockpit. This means that you have to go around the Hornet in order to enter it. While this is no huge problem, it sill ruins the flow and smoothness of the map when you accidentally enter the passenger side, have to exit, and then have to enter the cockpit again. I'd definitely recommend you use a system similar to the one outlined in my crudely drawn MS Paint picture: If you're planning on changing the map at all, this along with raising the map would be excellent changes.
Very cool idea. I really like it. One question though, wouldn't making the Damage resistance to 75 make the players weaker, not stronger. You said you want to make the fights last a bit longer. I thought making the resistance higher like 110 or 125 or 150 would make the players stronger. Correct me if I am wrong. Other than that, I like the concept.
No you only resist 75% of the damage you normally would at 100%, making you weaker. You wanna set the resistance higher to above 100%. Same thing for, say, gravity. At 50% you have half the gravity holding you down making you jump higher. In this case, you have 75% of your normal defense, making you weaker.
Lol, I am glad I was able to help. Game settings are my speciality. Why don't you try 100 for the damage and 125 for the resistance. That should make the dog fights last a few heated moments longer. If you want even more epic battles, try 100 damage at 150 resistance.
What I do not like about dogfights is that 1) if you fly too low you die, and 2) You can escape and recharge your shields almost any time. To make a truly awesome game, I would make it KoTH on the mid level with the gaurdians blocked, but have the hill (or territory would work) off of the ground, so that you have to fly. Also, In open fights, hornets are overpowered because they have built-in missile pods. As for gametype, along with changing damage resistance, I would make recharge rate longer. This is a great idea, one I tried to make a while ago but failed
You could just set the shield recharge rate to never. BAM! No more recovery. You can make the cover float way up above the death barrier. There goes any reason to fly too low. You'd be a sitting duck.
There you go. Make the recharge 50 as well. This will make escaping more more difficult and make the fights more realistic.