Sandbox Crash Test

Discussion in 'Halo 3 Aesthetic Maps' started by serumembryo, Jun 26, 2010.

  1. serumembryo

    serumembryo Forerunner

    Messages:
    978
    Likes Received:
    1
    "Keep all hands and legs in the vehicle at all times, fasten your seat belt for safety"

    OK this is my first Forgehub post and my second map I have made. Its called Crash Test.
    The UNSC Mongoose Crash Test (UMCT) Today you are not a spartan or marine, you are a crash dummy testing its bouncy skills (lol) and airbag skills.
    [​IMG]
    [​IMG]

    This map took to days to make. So there's basically a roofless garage with some mongooses. You drive them to this straight driving lane. There are the Bouncy Test (two man cannons and those blue bouncy shield things o_O) and the airbag test (a half looking killball)
    [​IMG]

    The Bouncy Test (TBT)
    [​IMG]

    The Airbag Test (TABT) hehehehe crash dummy go boom :p
    [​IMG]

    Okay this map brings you out of the lane most of the times while driving and forces you to be stuck outside the lane. So I have put a node on both sides of crash test if you get cannoned out of the lane. There located the upper corner.[​IMG]
    "Please follow your spartan to nearest exit"

    Also if you go on the cannon without the mongoose you will be flying to the top of the crash test. There you can find two flame grenades and a flamethrower for fun.
    [​IMG]


    CRASH TEST
     
  2. LRMAN0989

    LRMAN0989 Forerunner

    Messages:
    374
    Likes Received:
    0
    Hmm..... looks fun for the 1st time, maybe you could make a gametype that makes suicide 1 point while killing is -1 point? It is an aesthetic map, but if you incorporated a gametype like that it'd basically be 'whoever dies the most'. Also, if you made it so then if you commit suicide, your respawn time grows and when you kill someone, it goes back down to 3 seconds. Then, it'd be harder because you want points, but if you only focus on points your respawn time goes up, so then it forces you to kill someone and lose a point to bring it back down.
     
  3. NlBBS

    NlBBS Forerunner

    Messages:
    1,388
    Likes Received:
    1
    Welcome to Forgehub! I'll have to agree with LRMAN, you should try to make this into a mini-game. You could also take a look at the Forging 101 and 201 sections of the forum to help you out.
     
  4. serumembryo

    serumembryo Forerunner

    Messages:
    978
    Likes Received:
    1
    Nice idea! Thanks when i make it ill give most credit to you. Its like losing makes it easier and winning makes it harder but you have to lose and win. Its confusing game play but also it makes it fun. Thanks!
    ---
    I have been telling myself to look on 101 and 201 forums, but i have a bad habit on rushing on everything i do lol. So ill look in to that thanks!
     
    #4 serumembryo, Jun 26, 2010
    Last edited: Jun 26, 2010
  5. Battleman36

    Battleman36 Ancient
    Senior Member

    Messages:
    143
    Likes Received:
    1
    well, interesting concept. but what exactly is the point of this map? you fly into a kill ball or you survive? it's just a little confusing. i wouldnt do it more than once. make it a mini game as previously stated.
     
  6. serumembryo

    serumembryo Forerunner

    Messages:
    978
    Likes Received:
    1
    Well like most aesthetic maps there's really no point to anything. Its all eye-candy. Im already working on the mini game (its a bit hard with my bad forging)
     
  7. MattV01

    MattV01 Forerunner

    Messages:
    72
    Likes Received:
    0
    This map looks really fun to play on. The air bag test (TABT) looks really fun! ^^
     

Share This Page