Subway 329

Discussion in 'Halo 3 Casual Maps' started by Cheeze, Jul 7, 2010.

  1. Cheeze

    Cheeze <FONT COLOR="#FE2EC8"><b>I Beat the Staff!</b></FO
    Senior Member

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    I hear its safe on Subway 329


    "Damn...Those clever ass zombies derailed us"

    You start off at the crashed site of a nearby subway, You hear rumors that Subway 329 is still running, and there are survivors keeping it maintained and rid of the undead. You and the other survivors follow a marked track to the other subway, but on the journey, the infected tend to feed.

    Video
    [bungievid]115043828[/bungievid]

    *WARNING. CONTAINS CURSE WORDS*

    "aww ****.."
    [​IMG]

    "Lets hurry, we need to get there."


    [​IMG]

    "Oh ****! ZOMBIE!"


    [​IMG]

    "Quick, Climb the pole!"


    [​IMG]

    Shwoop!~


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    Unsuspecting victims will get caught off guard by this hole in the wall


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    "This looks amazing...ZOOOMMBIIEE!!"


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    Watch your head, You could lose it with greed
    *

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    "Whats that hole there for?"
    *

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    Where could this be?

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    "Are you sure you want those?"
    *

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    Rockets room

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    "Man....That water bill is gonna be high..."


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    Another pipe to climb

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    Pop out the top and check your six


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    Snipe spawn is under the teleporter
    *


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    Safe room

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    Safe room closed

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    Zombie Spawn info.

    overview
    [​IMG]

    BR Teleporter *

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    Bridge teleporter *

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    Rockets teleporter *

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    Snipe teleporter *

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    Tank teleporter, I couldn't get a good angle from the tank respawn tunnel.

    [​IMG]

    The teleporters match up with the same color astricks and weapons.






    Overview

    [​IMG]


    MAP: SUBWAY 329
    GAMETYPE: I HEAR ITS SAFE (Made by Roadkill)
    ----------Alternate games-----------
    GAMETYPE: L4D (Territories)

    MAP: L4D SUBWAY 329


    Alright, I had the beginning of this map started, but once i seen "I hear its safe on the other side." By Roadkill, It inspired me to finish it. I had the subway at the beginning made up to the pipe you climb.



    Also, Sorry for the bad pictures. The camera angles were very cramped. ='(

    Traits
    L4D Human Traits:
    Start: Sword
    Damage resistance: 100%
    Shield multiplier: X4 OS
    Recharge rate: 0%
    Damage mod: 100%
    Grenade Regen: Disabled
    Inf. Ammo: Disabled
    Weapon Pickup: Enabled
    Speed: 50%
    Gravity: 200%
    Sensor: 10 meters Normal
    Waypoint: Visible to everyone

    Zombie Traits:
    Start: Sword
    Damage Resis: 300%
    SM: No shields
    SRR: 0%
    DM: 50%
    GR:Disabled
    Infinite ammo: Enabled
    Weapon pickup: Enabled
    Speed:110%
    Gravity:75%
    Motion Tracker: Enhanced
    Forced Color: Zombie

    Custom (Zombie Accessible only)
    Duration: 90 Seconds
    Damage Resistance: 1000%
    Shields: No Shields
    Recharge rate: 0%
    Damage Mod: 90%
    Infinite Ammo: Enabled
    Player speed: 150%
    Gravity: 75%
    Motion Tracker Range: 75 Meter Enhanced
    Color: Gold
     
    #1 Cheeze, Jul 7, 2010
    Last edited: Jul 16, 2010
  2. BigBatista7067

    BigBatista7067 Forerunner

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    Could you add human and zombie stats? It looks like alot of camping spots and BR in infection maps are mostly OP unless stats show other wise for infection.
     
  3. Organite

    Organite Journalist
    Senior Member

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    I have to ask, how did you make territories work for an L4D gametype?
     
  4. Hogframe

    Hogframe Ancient
    Senior Member

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    Before I download, I'll have to ask one thing: Is this a budget glitched map?

    And, if it is a budget glitched map (Which it probably is): Are you still able to place objects?


    Ever since Manifest, I've been trying to get a decent V.I.P. varient to work on "Campaign" type maps. If it is a success, we will have a map where camping is fully impossible, and where you absolutely need to get to the end of the level.

    Unfortunately, maps like Manifest are usually budget glitched up the @SS, and are almost completely un-editable other than a few items. So, what I'd like to ask you is:

    Cheers,
    HarisSales.
    (P.S. "I hear it's safe" is not the map you should be thanking for making your map possible. The map you should be thanking is "Help's on the way, right?". It is the original "Zombie Campaign" map, and to most people it's also the greatest. "Safer on the other side" by IxXROADKILLXxI is a good map, but Manifest (other name for "Help's on the way") is what inspired him, and by extension, what inspired you.)
     
  5. Cheeze

    Cheeze <FONT COLOR="#FE2EC8"><b>I Beat the Staff!</b></FO
    Senior Member

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    No its not budget glitched, and the way I got the zombies/humans to work is by placing one huge territory over the whole map, so that zombies(Defenders) Would constantly contest the territory so that the humans couldn't capture it, but once they get in the safe room, I have another territory inside of it, so you will capture it. I think I have it set where 30 seconds you can capture it. The only fault with this is if you capture it before the door closes, you lose all the traits. I can personally say i am quite happy i figured this out, but i still think i can make it better...
    ---
    Update:

    Bungie.net : Halo 3 File Details

    and i can't figure out how to embed b.net vids .__.;

    EDIT: o o FYI I have like 40 dollars or something left on this version. I did a small update on the first pipe you climb, but its not that big of a deal if you walk into the wall on the left side of the pipe.
     
    #5 Cheeze, Jul 8, 2010
    Last edited: Jul 9, 2010
  6. Tomo Stryker

    Tomo Stryker Forerunner

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    Good map I will make sure to download and rate!

    -Tomo Stryker
     

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