This is, hopefully, an improved version of my other trench map, V2: http://www.forgehub.com/forum/casual-maps/99622-trench-war-v2.html Trench Revamp Bungie.net : Halo 3 File Details Gametype, Trench Warefare: Bungie.net : Halo 3 File Details This trench map features several changes over V2. I've added aesthetics and altered the layout. The map is a long field with multiple trenches, each trench contains a territory. The map features a few dynamic elements. Mortars fall upon the middle of the map, and after 90 seconds, craters appear to block line of sight and provide cover. A narrow, rubble strewn hallway connects the two largest trenches in the middle. This hallway holds a flamethrower. However, after 60 seconds, the hallway caves in and prevents access. Players must fight to capture territory. The territories do not lock, so defend what you have. The current health settings are low with no shields. You can adjust this to your liking. Now, pictures! Most of the images are without the "gloom" filter. New layout: The hallway/trench with flamethrower: New, large middle trenches: Functional Wraith artillery: Bunkers at each team's "home trench" provided for your safety: Overview: Action shots: This map has officially been play-tested by one guy (me) pretending to shoot imaginary enemies. I would greatly appreciate knowing how this map plays with large parties.
I played V2,which I liked very much,so I will download this map and gametype. (P.S. I pretend to shoot imaginary enemies too)
Copycat! And even though I gave the other trench maps of yours a small glance, I'll be DLing this mostly because there are some better pics of it and now I know what it actually looks like.
you seem to come out with a new version of the map every week or so, i like your dedication to this map. i think the map looks great but i would like to see some more, realistic elements put into the terrain of your map, maybe ghost merge some bumps here and there. this being if you have any items left to build
You could just update your original thread you don't HAVE to make a new thread for each time you update this map.
@mooman219 Yea, I was hoping to make a more detailed, realistic version of the map. Unfortunately, I reached the skybox's object max and had to slim it down to this. @WWWilliam I consider this and V2 to be separate maps because this one is so different in layout, rather than a few added objects here and there. This is probably the last version of this map, I swear!