Crazy Cave

Discussion in 'Halo and Forge Discussion' started by Kilenum, Jun 26, 2010.

  1. Kilenum

    Kilenum Ancient
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    Do you like violence, well do ya. This a small 2 v2 3v3 slayer map right know i need more gametype ideas and and weapon layout ideas. The map is a figure 8 single story ciaos. it is a bit small that would be my only worry. That and the floors lack of interlock i originally planned to have blocks jump out the floor as you ran over them but i would have had to make players wait ten seconds before they start so the huge blocks could spawn. anyway The maps to small for that. Here's some pics give me some ideas or feedback thanks for checkin it out.(In no way am I trying to compete with The Hollow or Schism of Light Those maps are way more planned out and amazing)
    PICTURES
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Here's some gloomy pics if you were curios.
    [​IMG][​IMG][​IMG]
     
  2. Spawn of Saltine

    Senior Member

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    Is this map in the Crypt or main level...or skybubble? Cause its nice how there is good visibility even with the effects on. If you only have gloomy on try combinations of Gloomy+colorblind+juicy..or Juicy+colorblind. They look pretty nice aswell
     
  3. Kilenum

    Kilenum Ancient
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    The maps in the bottom of the crypt. And thanks i'll try switching up the colors.
     
  4. PILGRIM

    PILGRIM Ancient
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    The floor of your map needs to be varied more. (how many caves have you seen with perfectly flat floors!
    In the first picture especially everything feels to neat and organized. You need to think about about the look your going for.
     
  5. NlBBS

    NlBBS Ancient

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    Some variations in height would be nice. Also you could have more 'rocks' spawn after a certain amount of time to simulate a rock slide or something along those lines. Thats something i haven't seen done on a cave map before.
     
  6. Kilenum

    Kilenum Ancient
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    Done great suggestion it feels like a cave now. Just working on the spawn's and figuring out the weapon layout now. Test Test Test almost ready maybe today. Also On a side note I added a gloomy filter but really am debating whether to put it in or not. It looks great but filters seem to alter gameplay a little.
     

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