Haddonfield Sandbox Dunes Recommended Players: -As many as possible Gametypes Supported: -Infection (Sandmen Strike game variant). Note: I may have attempted to make it compatible with more gametypes, except i'm out of items and damn near out of money. Weapons List: BR x4 Sniper Rifle x1 Shotgun x1 Spartan Laser x1 Fuel Rod Cannon x1 Rocket LawnChair x1 Equipment List: Regenerator x3 Trip Mine x2 Bubble Shield x1 Vehicle List: Warthog (Turret) x1 Chopper x1 Prowler x1 Mongoose x3 Story Time The once peaceful town of Haddonfield was attacked by a mysterious and dangerous enemy called the Sandmen. The Sandmen are the reason behind the towns newest problem, who would've guessed, sand! The town is now just about completely covered in sand, making resources impossible to find. You'll need to stick together if you want to have any chance of surviving their next attack. Go solo.. and you'll join their ranks, I hear they get health insurance. The survivors will need to scavenge the city for whatever weapons and transportation they can find and do their best to survuve.... The Sandmen Strike!!! (Epic story, no?) The storys over, time to get serious, because theres no time to waste. You and your fellow survivors will start the game off in the communications building, pictured here... From there, you can venture off anywhere, just make sure not to make that trip alone. I recommend the buddy system. that way, if you die, you can at least increase your chances of not dying in vain. Your first stop should be somewhere in Town Square. This is the only remaining part of the city that hasn't been completely covered in sand and supplies are easily found. It's also very well-lit, making zombies a tad easier to see. Here's an overview of the city your going to try to defend.. Pictured above are Nib's Bar & Grill, the Gas Station (no overpriced gas here), bK's Auto Dealership, and whats left of a small Thrift Shop. Some buidlings in the city have been greatly effected by the Sandmen's first attack. For example, part of the roof on the Church has been destroyed and the pathway to the bar has been broken. Next point of interest; Grandma's House. But don't worry about Grandma, she's long gone, though her house can be quite useful as a hideout. Just be careful out there survivors, this is where the Sandmen will start in the beginning. Grandma was always overly religious and kept her place of residency close to the Church. I guess God's nu-nu-nu nothing on the Sandmen. Although Grandma's gone, shes going to help you in this fight. Find her grave in the graveyard in front of the Church and you'll have one more weapon in your arsenal. Speaking of the Church, let's take a closer look at one of the oldest buidlings in the city and home to a few of it's older residents.. How about an interior shot? Ooooh Ahhhh! Speaking of Church and religion, our next stop in this apocalypse drenched tour is the Red Light District (common callout RLD). You may be thinking to yourself, "Am I going to run into something inappropriate in the sand? Something that may harm my virgin eyes?" Sadly, no. The name was given to the otherwise named Business District by a friend of mine while we were playtesting. Pictars to tha rezcew!! The building on the left houses a battle rifle and the left holds a dear friend, the shotgun. Were almost done with this nightmare creating walkthrough, and soon enough you'll be able to get your feet dirty in the sand... unless you skipped this write-up all together and in that case, FFFFUUUUUUUUUUUUUUUUU.... R.I.P. Grandma (1600-2010) Ready to join the fight? Get in there solider. MOVE MOVE! Haddonfield Sandmen Strike bK Nibs
Damn nice map, i love how accurate all your building is and how you used alot of space. I am playeing you map now with some friends, ill comment more later
This looks to be a really interesting take on the whole apocalypse thing. I like how you utilized the entire middle level. I have yet to play it, but its queued for download and I'll definitely try it out with friends when I get home tonight. One thing though, the Times Square looks really empty with only three buildings. I'd suggest you add more aesthetics to it. You don't really have build more buildings, but it'd be neat if you made broken pieces of stone all over the place. It would give it a more deserted and destroyed feel I'd think and then Zombies could have a bit more cover. But it looks pretty awesome, I can't wait to try it.
Could we get the gametype info please? Other then that it looks very nice. ITs also very big. Yes you have some buildings but they are pretty spread out. You did make this problem better by putting mongeeses (yes I know it's spelled wrong) for the humans. So i geuss it's fine. There isn't very much cover either so with that sniper one person will dominate the zombies. Maybe if the zombies were poorly camoed it would help them. Also as MementoMori said add the "broken" peices in the town square or a building so its more filled up. Along with this that on the side of the bar you could put the metal poles through the deck part so it has a broken feel. I forgot to say all the good parts my bad. The church looks amazing! At first i thought it was a grave yard but no it's a church. Maybe add a cross? just a thought. I will DL and get back to you with more.
My only beef with this is the pictures. You took them as the game was ending, and while I understand you might have wanted to "watermark" your pictures, please don't do that next time. Alright, beef's over, now for some ice cream. I like the layout and how you utilized the entire middle level of the map. This is something I like to see. I also like the structures because of their cleanliness and apparent sexiness. Perhaps maybe add more in the middle open area? Anywho, nice work, I will check it out very soon.
Alright this has gotten attention faster than I thought it would. First off, I'm glad you liked the story. I added it at the last second in the post because I figured most people would just look at the pictures. But I came to realize that the story just makes the map seem like it came straight out of a movie.. or something. About the spacing and there being a lot of nothingness between structures, this was necessary to make as many buildings as possible and to create more strategy. Strategy you say? What kind of strategy comes out of nothingness? My idea was to have a lot of spacing so that if your running low on ammo or if you've been spotted and want to move on you'll have to make a treacherous journey across this freshly covered wasteland. If you want to get to a new spot to loot, you'll have to work as a team to venture across town. About adding more 'cover' to the map. Like my beautifully awesome post states, I have hit the item limit and just about out of money.
i love how well you have merged objects with the map itself. as for the strategy of spacing out the buldings, i believe that you have spaced them out a little too far. other than that, overall i love the map and plan on giving it a good rating.
Hope you guys are having fun with the map. Although I put the map and gametype through some pretty rigorous testing, I'm thinking of updating it by removing the chopper. More and more lately I have started to realize that it just mows through zombies (even if they have the custom powerup). Other than that everything would remain the same. But you could probably expect a v2 very soon.
I played it with a few friends last night. It was awesome. I don't know if it was just me and my friends, but I found that no one really tried to hole up in one place in this map. It plays really well. I did encounter a few problems. I think the sniper is kinda overkill. If the sniper has spotted you, that's it; especially for normal zombie's with no camo. Also I find that the Prowler is very rarely used. Maybe it's because I didn't have a big enough group for it to be properly utilized. One other suggestion is to maybe get rid of the starting zombie spawn. It's just annoying to spawn and not be able to see anything at all, and you never really spawn there again. You could use those items and put them in the middle for more cover. Other than that, I think this is a really great map. Sweet forging, nice implementation of lighting. I plan on having a lot of fun on this map.
After I played a few more games I have to agree with you Momento. For someone playing the map for the first time, it could easily be confusing for a zombie when they spawn in complete darkness. I've started a list of things getting fixed in v2: -Move zombie start points -Remove zombie spawn points and add spawn areas, to save items. -MAYBE add cover in the middle if limits allow -Remove chopper, it's extremely annoying and can be near impossible to destroy. -Add another mongoose to human start zone. Be expecting the v2 soon. Thanks to everyone who left feedback and im still looking for advice for changes.
I went through the map really quick, deleted the zombie respawn points and inserted respawn zones. I now have some items to work with, so a centerpiece is going to be added. It's not going to be much, maybe just like a statue or fountain looking thing, but the rockets will remain there. They'll just be all pretty like. Next, to anyone who like the chopper; it's gone, get over it. Moving on. The zombie start points have been moved to the far wall a little right of grandma's house. Although I am thinking about putting the zombie respawns in the sky, let them die real quick, which will let them spread out a lot faster and give the humans a bit more time in the beginning. If you encounter any other problems let me know, I will address them as soon as possible.
Awesome! My friends and I have been playing this map non-stop; they absolutely love it haha. Probably the best open-world Infection map I've played. I like the idea of a fountain. The Crypt entrance could be something of a drain and the rocket would be inside of it. It'd also seem like the middle area is just a little more occupied, because it looks really empty from afar. I know this isn't too helpful since I don't remember exactly where, but somewhere there's a spot where the lasers from the towers can kill you. It can be annoying when you're chasing a group in a warthog and you're about to hit and you get killed by the guardians. I love this map man, and I like how you forge. If you ever need with building or testing, let me know. I'm MementoMori34 on XBL.
This map looks amazing..and you have to love the storyline behind it all! Definitely downloading right.......now!!
Glad you liked the story MPN. And I know the spot your talking about Momento. It is to the right of the bar and I have tried several times to block that area but the guardians always seem to be able to still shoot there. I'll look into it again but for now, I would just try to stay away from that area, or maybe use it as a trap til' I can get it fixed. In case you missed it in my last post, v2 is in my fileshare. It includes the fixes I listed above, including the centerpiece. If I can get that spot fixed, I'll get the v3 in my fileshare.
I'm downloading it now. Thanks for accepting. I'll edit this when I look at the map. EDIT: I was hoping for something with a little more pizazz but that'll do for now. One other thing I forgot to mention was that while playing, we found that if a human betrays another human they'll spawn in the Crypt. We couldn't recreate that by suicide, but while I was playing my teammates all killed each other and stayed down in the Crypt while I rode around on the Chopper dodging zombies. You may want to look into that. It could be one of the default map starting spawns.
Thanks again Momento, you're giving me the feedback I need to make this map better. Humans betraying each other is something I didn't even think about. There aren't any default spawns in the crypt, there's just no defender spawns on the map, only zombie (attackers) spawns. I know the center piece isn't much, but I did say it wouldn't be anything special, due to item limits. Keep playing the map! I really need this information.
Updated Version When I last updated Haddonfield, I tried adding spawn areas instead of respawn points. That ended up back firing horribly. I didn't realize until I played it recently on a customs night. This problem has been resolved and the updated version is in my file share.