Hello, this is my first ever map that i have made and posted to Forge hub; so please, enjoy... Nevertheless i have been searching the maps here for quite some time, and so i have learnt a trick or two from the trade. Without further ad-due I present; This is a simple yet effective infection map, i based it on the infamous AC130 from the modern warfare 2 game (as if it weren't obvious). The map consists of the buildings, high-ground and multiple defences that encircle the majority of the map. Infection game types that I have played before with just a couple of people in 2v2's has lead me to create different types of open spaces that change the game play and add new challenges when facing the opponents. I added multiple advantages to teams when using the small defences that allow them some immediate cover to predict the team in the AC130. OVERVIEW The weaponry; each person in the AC130 receives missile pods, rocket launchers and a brute spiker. Each of the weapons represents the different cannons and machine gun fire that can be used on modern warfare 2. you might now be thinking that it is overpowered for the zombies inside the AC130, but for one lucky survivor every 45 seconds there is a custom power-up that is located on the map that removes the red waypoint above them and lets them survive for longer without being seen... i have no in-game screenshots that i can provide but there are plenty on the details of the map and some of the best places to hide. each player on the ground only gets a single life and gets slightly less speed. So, to survive you must think tactically. PICTURES AC130 AND ZOMBIES THE AC130 INSIDE THE AC130 VIEW FROM THE AC130 UNSUSPECTING CANNON FODDER START POINT FOR ALL THE HUMANS ON THE GROUND BUILDING RUINS COLD-BLOODED CUSTOM POWER-UP MORE BUILDINGS OVERVIEW MAP LINK GAMETYPE LINK PS) If there are any problems with the map or gametype, i can release a V2 version if i have the time
looks fun, but someone has already done this. if you wanted to make it outstanding then i would add different sized missles. like a scorpion shot, missle pod, and the machine gun turret.
I agree, the AC-130 just isn't the same without different types of shots. I would also try to have more interlocking throughout the whole map.
Yes, i suppose, but then again there are missile pods, spikers and rocket launchers. i just found that those made the gameplay more challenging
He added three different types of "shots". Thanks for actually reading his post, and not simply going on what other users say -_- People, learn from his mistake. Keep it clean. ... Nutcracked, you have an excellent concept. It seems that you've spent a lot of time thinking this through, balancing it, and making it uncheatable. It is for these very reasons that I am disappointing. Your map lacks the pizazz of many other "AC -130" maps. You need to add something special, something eye-catching and amazing if you want your map to succeed in the long run. When I look at your map, I see some small structures over half the map. I know for a fact that you could do so much more. You have the talent to make your map unforgettable. Please, take this into consideration and make a V2. Wishin' you luck, HarisSales.