This is my second map + gametype I've posted on this forum so far. I didn't spend much time on this one, but it came out great when I tested it. Very strategic and fun. Please don't complain to me about it not having interlocking or it being a sloppy forge, because although it may not be pretty, it works pretty damn well. The map is a 2 sided, wide bordered, standoff battleground. Tons of cover and works best with its gametype. The variant is essentially Team SWAT but with more gravity. A bunch of little details are involved too, but I won't get into those. Works best with 2-8 players. Screenshots: Spawning Area The view Download Link: Map - Bungie.net : Halo 3 File Details Gametype - Bungie.net : Halo 3 File Details Have fun!
Hmm...... definitely looks small. So really, it's just 2 floating platforms on the skybubble, and people shoot at each eachother across a somewhat small gap between eachother? Doesn't sound too interesting..... because you obviously didn't reach the OLN in this map, maybe you could make 4 platforms in the shape of a '+' and make it multi-team, with 2-4 players per team? That would definitely make it funner.
well the point of this map was to be a close-quarters, more tactical map and gametype rather than a carnagefest. when played with a full party it is very fun
Sorry if this makes you mad, but it doesn't look like it's close-quarters. Oh, and this belongs in the Casual maps section.
uhh. probably took about 45 min to an hour to make. not very well thought out too. if you want some serious thumbs up you need to make it a little more challenging. i definetly agree with LRMan. make a 4 platform map. if you could make a v2 of this map and make it a + i would DL
I actually like what you're trying to do here. Aside from all the negatives I'm hearing, I see this is a map where you finally aren't just rushing everything (like a typical halo map); you're given a spot to shoot from and you have to come up with a way to make that spot work with what you are given. I would recommend a V2 but don't change it too much. Maybe an asymmetrical feel to it would work; different kinds of cover for both sides to give the enemy a chance of thinking where your head might pop up next.
I agree with Geranamo. I wouldn't make the map any bigger, being it is mostly CQB. (Finally, a halo casual where I don't have to worry about freaking gay 10 ear old kids or MLG pricks camping in a corner and sniping, kudos) But I would make moar cover, maybe interlox teh walls (to make it look shmexay) and finally worry about the aesthetics. On this note, anything from a hornet dropping to fusion coils and random debris flying overhead. Heres a fun lil idea. Make a bunch of fusion coils (my previous invasion slayer map only contained four =( ] and have them explode far away (put some on the battlefield level and make others on ground) to simulate explosions in the distance. But hey, i didn't create this map. It's all up to you, these are just ideas from a fellow forger willing to help. I might play this sometime with a couple buddies )That aren't on modern gay f---- stupid -_-)