"Winding and curving in tremendous elegance, dodging explosions and rockets won't be your only fear." 5-16 players DOWNLOAD Map - "Rough Road" DOWNLOAD Gametype - "Joy Ride" Introduction Rough Road is the sequel to the fast paced mini-game, "Hectic Highway". Many improvements have been made. The tracks now curve, making it harder and more captivating to have a successful drive. On average, the track now takes 230% longer to complete. You're in for a longer, more alluring drive! The Concept There are two tracks. The one on the left is the Humans (Dodgers) track. While the one on the right is the Infected (Shooters) track. There are only two Shooters. One Shooter drives, the other goes brokeback with a Fuel Rod. The Shooter's goal is to knock the Dodgers off their track. The Dodgers drive. Hard. The Dodger's goal is to reach the end of the track without getting knocked off. Once they reach the end, they enter a room and equip their well-earned sniper. With this sniper, they exterminate the Shooters, ending the round, and earning points. The Dodgers can't do damage. They can only drive and hope to dodge the explosions and rockets. One life for all. Pictures The Human (Dodgers) spawn. The Infected (Shooters) spawn. Ten seconds in, ramps spawn. This ensures everyone, Shooters and Dodgers alike, has time to get ready and begin at the same time. If you noticed in the previous images, blocks barricade the players from leaving their spawn. The ramps spawn over-top these blocks, pushing them through the map. Shooters fend off the Dodgers. Dodgers failing to stay on the track. Dodgers reaching the end, making a bouncy finale. A player in the sniping room. CHEATERS -Players can't walk on the track. They're too slow and won't make it in time. Even if the do, they can't make the jump off the Shield Door a Mongoose can. -Players can't stay in either spawn. 30 seconds in, KillBalls spawn, killing everyone at the spawn at that time. -Shooters can't fall off the track if they didn't want to be one, they'll lose ten points, guaranteeing a loss. We'll that's it. Thanks for reading. Comments and criticism are appreciated.
I remember the first map for this. I loved it and it was a regular part of my custom games nights. This looks even better, so I can't wait until I can download it. Where does the zombie path lead to in this?
Hey, that's awesome! The zombie path start on the right, jumps over the human track, and leads into a mancannon that pushes it into a wall - like the gravity lift did last time. Also, the version I put up for download is an old one. Let me fix it.
wow this looks fun. i'll DL. I like the idea of the no cheater rule with the kill balls. very smart idea. nice map making.
This looks like all kinds of blasphemy and hilarity ensue on this one. Sorry for the big words, but this map needed them, lol. The idea is hilariously original, and I'm a sucker for originality. I'll download it tonight and play it tomorrow and get back to you on the quality and playability of this one. Good work.