Crow: 1977

Discussion in 'Halo 3 Casual Maps' started by mooman219, Jun 21, 2010.

  1. mooman219

    mooman219 Ancient
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    #1 mooman219, Jun 21, 2010
    Last edited: Jun 27, 2010
  2. Ix Massacre xxI

    Ix Massacre xxI Ancient
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    I laughed at that. Anyway though, the write up was very good. I like the advanced guide you put in there. the map its self is pretty from the pictures I will definetly DL later todday and see how it looks. On to the map I like the launch of the zombie. It gives time to the humans (not much but some) and also makes the zombie go to a different place faster. If you have more money I suggest putting two more respawn nodes pointing different directions then the first so it's always different each round.

    Edit: Tonight me and some friends are going to take a break from being stupid on MW2 and play halo. I will DL your map and test it with them and give some more feedback
     
    #2 Ix Massacre xxI, Jun 21, 2010
    Last edited: Jun 21, 2010
  3. mooman219

    mooman219 Ancient
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    Money is never an issue :D, But object limit is :(
    During the Making of the map i saw that one node is bad cause it hurts the randomness of zombie spawn, so in the map, there are i think 4 total nodes (4 or 3 i forget). The bad size of the picture only shows the one.
     
  4. LieutenantLambo

    LieutenantLambo Ancient

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    The maximum width without the bar is 659, which would be as big as this:

    [​IMG]

    Telling people not to complain about your map's small/lack of pictures isn't going to do much, get better pictures and I'll review your map.
     
  5. mooman219

    mooman219 Ancient
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    I Love you.
    I was using tinypic.com before to upload my images and i never had a problem before when it shrunk my pictures. Thanks very very much for this! also the 659 max width. that also is very helpful. i'm looking forward to your review!

    PS, Edited some credit into the original post 4 u
     
    #5 mooman219, Jun 21, 2010
    Last edited: Jun 21, 2010
  6. LieutenantLambo

    LieutenantLambo Ancient

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    All right, here you go:




    Making a map takes a lot of work, especially with the new methods of forging (Ghost Merging) that add a whole new level of complexity to the game. This obviously means that people have to work harder to keep up with standards. No one would put hours of work into something that sucks. In layman's terms, I'm giving you the benefit of the doubt that your map plays decently because I haven't played it yet.

    Cities in the crypt has been done before, but then again, what hasn't? This game is way past its prime. Originality is a privilege given only to those who exhaust every possibility. For the rest, it's all about executing the ideas already used many times before and bringing something new to the table, whether major or minor, to something that's been done hundreds of times. You did a great job making an infection map that is both realistic and scary. The use of multiple types of zombies (and humans) should really add onto the variety and fun.

    Telling only from the pictures, you made use of the space available. There are a few minor issues, though, as buildings are more fun to explore than to look at. It looks like you mainly used double blocks for most of them, forcing people to wonder the streets instead of having the ability to go inside buildings.

    The only other problem visible is the lack of entrances for the zombies, which could be easily fixed. But I bet you used every single object available, eh?




    There's your review. I'd give a score, but what's the point if I haven't even played it yet?
     
  7. mooman219

    mooman219 Ancient
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    Dear LieutenantLambo,
    I thank you for giving me this positive note on my map. As this is my second map post i thank you for helping me out earlier. but as you talk about ghost merging earlier in your post, i would like to say that i never needed to use it in the whole map.

    Dear everyone reading this,
    I really take into consideration your comments made on my map and i thank you for doing so. But i would like to go over some common misconceptions all of which brought up in this post...
    -Zombies have 4 different entry points into the map, They spawn through the Teleporter And get sent out of one of the 4 receiver nodes.
    -As Most of the buildings have a double box roof, Every single building is enter able, this being a goal i had for building a city.
    -And yes, Every object has been used, i feel that a map has never reached its full potential, you only get closer by using every object, or spending all the money.
     

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