Bungie released a list of all the individual options that would accompany Firefight (link), and we can assume some of these new options will cross over into custom games as well. Here are some general observations: AMMO CRATES ENABLED DISABLED So it's possible that there might be a new item in Forge that allows you to replenish ammo without actually giving you a weapon. IMMUNE TO ASSASSINATIONS UNCHANGED ENABLED DISABLED Disabling the only definite method of death is huge. It improves some existing mini-game ideas, as well as hopefully giving rise to many more. Screw honour rules. MELEE MODIFIER UNCHANGED 0% 25% 50% 75% 90% 100% 110% 125% 150% 200% 300% INSTANT KILL Finally, custom melee damage can be set. INFINITE AMMO UNCHANGED DISABLED ENABLED BOTTOMLESS CLIP Bottomless clip means never-ending streams of rockets, being able to run the needler constantly. Create frenetic games: quake, for instance, has no reloading, which makes for a more fast paced experience. VEHICLE USE UNCHANGED NONE PASSENGER ONLY DRIVER ONLY GUNNER ONLY NO PASSENGER NO DRIVER NO GUNNER FULL USE As I recall, "No Gunner" wasn't an option in Halo 3. ARMOR ABILITY JETPACK ARMOR LOCK ACTIVE CAMO DROP SHIELD [REDACTED] NONE SPRINT [REDACTED] So there are two armour abilities left, but both have been redacted. Better be a falcon punch armour ability or I swear.. PRIMARY WEAPON ASSAULT RIFLE DMR CONCUSSION RIFLE ENERGY SWORD FLAK CANNON FOCUS RIFLE GRAVITY HAMMER GRENADE LAUNCHER MAGNUM NEEDLER NEEDLE RIFLE PLASMA LAUNCHER PLASMA PISTOL PLASMA REPEATER PLASMA RIFLE ROCKET LAUNCHER SHOTGUN SNIPER RIFLE SPARTAN LASER SPIKER [REDACTED] UNCHANGED There is only one redacted weapon, as well as a new unannounced weapon, the "FLAK CANNON".
Omg this is a nice find. Alot of those options (especially involving damage and vehicles) are going to impact custom games a **** ton.
I just Bookmarked this. Nice find Xavier, This has given me many new things to consider. Also, did anyone notice how every weapon known so far has been added to the spawning weapons list.
Hey guys, here's a link to the full list. I was kinda interested about the Flak Cannon too... Lol. That sounds awesome. Don't forget, they're also letting us choose our jump height now, which is completely separate from gravity. Oh yeah, and they also let you choose the color of your bullets...
I believe the equipment drop applies to weapons and grenades, I.E. rocket carrying enemy dies but you cannot obtain his rockets. BAMF.
I'm betting that one of the redacted armor abilities has something to do with giving your teammate extra ammo packs or something like that. I have no idea what the other could be though
Concussion Rifle has been announced for awhile, and seen plenty in gameplay. Its red and lobs plasma balls at you.
You might want to also add that you can now make choose settings for your name instead of just the waypoint. There are also loadouts that were [REDACTED]. WAYPOINT UNCHANGED NO WAYPOINT VISIBLE TO ALLIES VISIBLE TO EVERYONE VISIBLE NAME UNCHANGED NO WAYPOINT VISIBLE TO ALLIES VISIBLE TO EVERYONE
Pretty beast how you can change the bonus wave duration. Makin it 2 minutes would be awesome, poppin grunt domes and what not What do the red, blue, and yellow skulls do?
They do what we tell them to. (they're custom skulls, change base player traits, among most other aspects.)
I noticed that they brought back the heretics and that there's five types of hunters. I wonder how the heretics will play a part in reach? HERETICS HERETIC SNIPERS HERETIC HEAVY HUNTER PATROL HUNTER INFANTRY HUNTER TACTICAL HUNTER STRIKE TEAM HUNTER KILL TEAM
This is not neccassarily the case though. Jetpack comes before armor lock in the list, suggesting that they weren't purposely put in Alphabetical order (excluding jetpack).
From this list we know that melee damage is different than regular damage. Better games of L4D and Judgment!
I believe that the sentinels were first spotted by UNSC/Covenant on the first Halo ring. Halo was undiscovered at the moment... Why did you state that these are alphabetically in order. Note that Jetpack is before Armor Lock, Active Camo and Drop Shield... Therefore you cannot deduct that the two redacted armor abilities fall between letters D-N and S-Z. EDIT: DavetheRave stole my sentence...
Best. Gametype. Ever. Invulnerable Instant kill damage modifier Sniper Rifle Infinite ammo Bottomless clip Eagle eye vision All squads are grunts. Also, don't know if this has been answered yet, but equipment drop means supply drops similar to those at the beginning of Generator Defense games.
That's one of the theories, the one that I prefer is that players don't drop their weapon/grenades when they die. In customs it would be a fantastic option, such as a zombie game where humans have weapon pickup but cannot obtain swords because the zombies don't drop them. (Just the first example that popped into my head)